Monday, July 30, 2007

Law and Toilets...

Hmmm. I've been doing some research on British Law as it relates to the transgender person and toilet facilities.

First, to get it out of the way, the Licensing Act 2003 makes no mention of toilet facilities, except as an Environmental Health issue. See Great Yarmouth Borough Council Statement of Licensing Policy for more information.

The Health and Safety at Work Act 1974 states that workers must have access to separate toilet facilities, but does not specify how they are used. However a test cast of a pre-op failed because the person had had worked for the company as a man, and female co-workers were uncomfortable with 'her' presence. Here I think the key aspect is that complaints were made.

Also, see what the the Equal Opportunities Comission says on a related topic:

Can a pub refuse to serve a transsexual person?

Discrimination against transsexual people is unfortunately not unlawful in the area of goods facilities and services as it is in employment but there is a strong argument that it should be so. Test cases still need to be brought on this issue in the County Court. So far, cases have been taken to clarify the law on this issue but have settled before hearing. In one case, a transsexual woman had visited a pub on a number of occasions when she was told by the landlord not to come to the pub any more because he claimed that her presence was affecting his business. The case settled with the landlord acknowledging that he had discriminated unlawfully against her. She received an apology and an undertaking from the landlord not to discriminate against her in future, as well as compensation and a contribution to her legal costs.

Its a tricky subject. The statute law pre-dates the Gender Recognition Act, and there is not enough case law for there to be a clear direction.

Plus all of it hinges on officially labelling oneself Transgender.

I don't think I'll be taking V to court any time soon. I think I'll settle for boycotting the place and telling my tale.

Its a dive anyway. I'll suffer no hardship.

Saturday, July 28, 2007

Hatecrime!

Wow, of all of the people I've met, I would never have though Vivien (aka "V"), the licensee of Rasputins Nightclub, King Street, Great Yarmouth, would be a transphobic bigot.

Last night (Saturday 28th July), I went out to celebrate a friend's birthday. We were dressed as schoolgirls and I was presenting as female. Whilst in Rasputins I needed to use the toilet, and being dressed as a woman I decided to use the ladies toilets. To avoid any problems, I went in with a female friend, even though the toilets were empty at the time.

While I was using the cubicle there was a knock on the door and a male voice mumbled something. I finished and exited the cubicle. In the main body of the toilets were two young girls (who with hindsight looked underage - wish I'd have picked up on that at the time!) and a male bouncer holding the main door open. He waited for me to wash my hands then told me to leave the toilets.

The owner (the afore-mentioned V) took me to one side and told me she did not want me using her ladies toilets. I told her that unless someone had complained, there was no legal problem with me being there. V claimed that her guidelines for The Licensing Act (2003) said that if she finds a man in the ladies toilets, she can hand him over to the police. I said that I thought this was incorrect, and did she expect me to use the gents toilets. She said she did. I left the matter at this and went to sit with my friends.

I was shaking with anger but thought it best to leave any matters until I had a clear head. However when I left around twenty minutes later, she was on the door with a bouncer and I mentioned that she should look at The Provision of Goods and Services Act (although I think it is still going through parliament) and that I felt I had been discriminated against. She in turn told me that "If I catch you in there again, I'll knock your block off". And she is quite a large lady.

Half jokingly I asked what about if I get "The Operation". She said I would have to prove my new gender and laughed. Lacking a witty comeback, I left with my friends.

Once I have had a good nights sleep I will investigate my options. I would like to demand an apology, and threaten to make an official complaint on discrimination and threatening language. But I'd also like to make sure I have the legal (and moral) high ground before I go shooting my mouth off. I certainly plan to inform everybody who cares of this situation, regardless of the action I choose to take.

Thursday, July 26, 2007

WebRage Returns

Like a zombie in a bad B-Rated movie, Web Rage made it's triumphant return today from beyond the grave.

What is this Web Rage, you ask?

WebRage is a small program I made in 2003 that essentially takes a snapshot of the screen
and then allows you to mercilessly shoot and claw at it with the left and right mouse buttons.

Thats it. Made for Windows only, it wasn't a perfect program, but it worked just fine for what I was attempting to accomplish: stress relief when something crashed or just didn't want to work right. Also good for websites that just tick you off to no end.

I've fixed the old install version so it now works (old one had a bad header), and this one should work fine now. You can download it here if you would like a blast from my past :) if this version doesn't work for you, drop me an email at DarianKnight@gmail.com and I'll make a Zip version for you.

[ Download WebRage]

Wednesday, July 25, 2007

Space Station Bingo :)

Well, today the world AWBingo3 opened it's doors (?) to the public for consumption. AWBingo3 is known as Space Station Bingo, and I had a hand in it's creation. The effects on the bingo cards (the neon lights and the rockets), as well as a few minor other touches at the ground zero.

What was a side track for me a few months ago is now to be a part of AW history, and daily gaming in the Active Worlds Universe.

The rest of the place was made by Keith Thomas (Planet Radio VR), King Tex (Ground Texture) and a few others for models.

So what exactly did I contribute to Space Station Bingo (AWBingo3)?

Neon Lighting on the Cards
Rocket Jet Effects under each card
The Traffic in the sky (Space Highway)

There was something else too but I can't remember off hand. In any event, after all of the hard work by many people (not just me), the place looks great. I hope it becomes a long term center of Bingo gaming in the AW Universe for years to come.

In Other News

Made a new Caustics Particle Effect by making a custom 32 frame animation as a WMV file at 126k in size and using it as an asset in a particle. What does this mean? It means that while AW as a technology doesn't use Shaders or HDR Lighting (but I can wish, right?) a semi-realistic caustics lighting animation can be used for underwater and placed over textured ground.

Looks ten times better than the old school JPG animation for water, plus as a Particle it can be resized at will, as well as colorized and variable opacity for effect. Darian FTW!

Also donated it to AWFX world for download and use freely. Talked with Tunablues and Dreamer2 who will prolly be using some of my effects for the new Cy Awards this year - Particle Lighting and Caustics for Water. I look forward to seeing that in action :)

So look for some new additions to the AW community coming soon at a popular world near you.

Also - I take no personal responsibility for what the VR5 World has become. I know there are a number of people who have been telling me how it was better before, and all I have to say is thus:

The world is no longer under VR5 ownership or control. If you would like the place to look better, then by all means tell Neocube and maybe it will encourage him to strive for better. Thanks :)

I Has A Flavor - William Burns

Tuesday, July 24, 2007

Something I've been working on :)


Hey, just another day here at VR5 Online... drink so
me Coca Cola, watch some TV, play some video games, and make some custom photo realistic heads for use in the AW browser.

Oh wait.. that last one isn't so normal. Well, anyway - that is something that has been occupying my time along with the Prometheus project. I was set out on the task of figuring out how to make realistic avatar heads. So my inspiration to start were the heads used in Active Worlds and Second Life shown below (respectively).





The first is obviously the best example of a Second Life avatar face I could find off hand (though there are undoubtedly others). The next in line is the latest incarnation of avatar style from Active Worlds Inc (though there are working on avs that at least look as good as Second Life). And last but not least is my entry into this forum of 3D Modeling, as taken from the Active Worlds environment (all snapshots of my head are taken live from the AW environment).

Here are a few more pictures at different angles so you can get a better look, click each for the full size image:




The head itself is using a 512x512 texture map custom made by me, and the actual 3D model of the head is also custom made using specialized software which I will leave unnamed for the time being. The total number of polygons for the head itself is about 3,000 - although I am sure it could be optimized a bit more if needed.

The obvious lack of hair on the head (other than the texture map) is due to a lack of a separate layer added over top the head for hair to blend into the underlying texture map on the skull. Remember, this is a base head and not the finished deal.

Ambient is set to 0.5 on the head in order to give it a nice self shadowing effect in the light. Also, turned the culling on in the model itself so the inside would not display (which prolly ups the frame rate a bit in light of the 3,000 polygons). All in all, I believe that the face of an avatar is what people are paying attention to most of the time, so why not focus most of the detail there and skimp on the rest of the body if you need to?

There are two ways I'm thinking I could go for the hair, but I believe I will be testing out the usage of Shader 2.0 effects for dynamic and flowing hair on these heads (yes I made more than one, I'm just showing you this one) and yes I am really enjoying these HDR Lighting and Shaders lately... too bad neither AW nor Second Life have HDRI or Shaders... oh well.

Well, thats about it for now -

In Other News

Will be starting a project with Digitell Incorporated in New York State in the next few weeks. Working on a new Galaxy server with them for Expos and Conferences. I think I am the BASF guy involved (meaning I don't make a lot of the things you use, I make them better). Or in other words, I'm technical consultant, designer and all around creative solutions guy.

Hence the Photo heads, by the way. Clients of Digitell Inc will more than likely want the ability to have their avatars look exactly like them in real life - so I figured I would start with a test using my own face. The head was made using 2 photos and roughly 3 hours of modeling (which is why it's not *exactly* right).

Anyway, aside from Prometheus (which is coming along nice, by the way), this is what will be occupying most of my time here at VR5 Online. So busy, busy, busy....

Well, back to work :)

Looking for LOLCats - William Burns



Monday, July 23, 2007

Butch/femme

This weekend Siobhan has been playing around with trying to look femme in a butch outfit (and succeeding very well BTW).

As a result I've been having a think about my look. I took some pictures this weekend, trying on outfits for a couple of parties I'm going to in a week or so. Yes they're fancy dress!

Annoyingly I've come to the conclusion that unless I make a concerted effort I look odd dressed as any gender.

As a bloke I look (and act) a bit camp. I think its more to do with being comfortable with myself and not caring enough to indulge in macho bullshit.

As a girl, mainly due to my build, I look a bit butch (see this extreme example). Although I do mostly act girly. Even more so when drunk...

Its not a big thing as some of the blokes (and quite a few of the girls) I hang around with are macho enough for both of us. Its just something I have to bear in mind when posing for pictures.

Update 24/07/07 - I just showed my Mum the picture above, and she said, "Oh wow! You look just like the Saturday girl who works in my shop." So I guess its not all bad after all.

RTFM


I'm glad its not just me...

Saturday, July 21, 2007

Double Standards

I recently went to a fancy dress party as a saloon girl. All night I had young ladies coming up to me asking if they could feel my breasts.

Those under 18 were told "no." Those over 18 were told "Only if I can feel yours". Regardless of the answer all grabbed anyway, then covered their chest and backed off.

I wasn't particularly interested in any of these girls breasts, but I was mightily annoyed at their presumption - imagine the fuss if I had grabbed a girl's breasts after being told no!

Can we just have some consideration for other people's feelings and personal space please?

Friday, July 13, 2007

Sneak Peak



Quick demo reel I put together to show off the various effects of Shader 2.0 and High Dynamic Range Lighting. Shader 2.0 support is native to Prometheus so these types of effects are easily implemented and put to use with little to no hassle.

Thursday, July 5, 2007

Wednesday, July 4, 2007

XKCD for the win

Clever. And very nerdy:



You might need to view full size to read the placard

VR5 Gets a Mention on Indy Gamer :)

Recently, Jamie Sanders of vNES fame was asked to write a short history of Virtual NES for a small gaming blog called Indy Gamer. It pines through the original creation as well as some of the more memorable moments in the history of his now world famous Virtual NES emulator. In it, there is a blurb about how Dreamhost went on a Digital Millenium Copyright Act rampage against him and shut the servers down (although he was getting over 1 million hits a day), and how VR5 was one of the entities that gladly came to his defense (quite successfully).

If you do not already know, Jamie is the genius who graciously paired up with us here in VR5 world to create a version of his emulator that would work within the confines of the Active Worlds universe, and is the backbone of our Nidus Arcade (across from the ground zero). Currently undergoing upgrades to both the server and the code, the Nidus Arcade is currently non-functioning until some server bugs are worked out, though he hopes to get the glitches taken care of in the near future.

If you have a chance, by all means take a minute or two and read the full article here.

In Other News

If you haven't already heard the news, the VR5 World is now under new management (the 3D world, not the company). The new world owner Neocube (Paul Sybrandy) has graciously renewed the world in order to preserve it's historical value as well as remain open to the public as both a home to those who have dug their roots and also for builder inspiration.

As generally noted, the VR5 world was a research project by VR5 Online for the past two years, of which it has won a couple of awards and has been nominated numerous times. It raises the benchmark in many areas for builders new and old to aspire to. As of June 24th the research part of our project has come to an end and we have moved on to the secondary phase which does not include the use of Active Worlds technology.

Paul Sybrandy (Neocube) has stated that he intended to renew the world with the goal of keeping it as a historical landmark and inspiration to other builders in the community, but that being said, does not exclude that the world be some day wiped clean and used for other purposes. The world is no longer in the hands of it's parent company VR5 Online, and as such our involvement will diminish over time.

We would like to thank everyone who has been involved with the VR5 research project over the past two years, and here's to whatever the future holds under the new world owner.

Working on something nifty - Darian Knight (William Burns: CTO VR5 Online)