Sunday, August 30, 2009

Contributing Author

William Burns, our project leader and systems designer, is currently working diligently on a contributing chapter to the upcoming book Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships. His chapter "The Future of E-Commerce and Virtual Worlds" ,which is the final chapter in the book, touches on the relationship between the Law of Accelerating Returns and technological trends we will face as a result of shorter times of reaction.

It is an honor that he has been asked to provide insight to this book, and to have the final word to spell out the future of the technologies and their relationship to e-commerce for generations to come.

Friday, August 28, 2009

Forums are currently down

A little overzealous on the part of the piracy division of vBulletin, we were served with a DMCA notice for the removal of the forums as the license for such was not purchased quick enough to satisfy their piracy division.

We apologize for the downtime, but are still moving forward with a Lifetime License for the forums as the funds properly transfer into a usable form to put toward said purchase, removing the need for this renewal process in the future, and further jumping of the gun by an overzealous piracy division.

The forums will return just as soon as the funding clears and the ink dries on the upgraded lifetime license.

Thank you for your understanding and patience in these matters.

The Management

Thursday, August 27, 2009

The Cute & the Furious

I've seriously been playing Mario Kart too much this week. It's possibly the reason I have such a huge headache and feel sick and.. am humming the Invincible tune in my head. Doo dooo doo do odooddoododo *flashes differenct colours* God that game would be so trippy when played stoned. Not like I've ever been high to know.. but I hear good things. Not really.

Thursday, August 20, 2009

I've got a twisted sense of humor

My sense of humor doesn't make everyone laugh. Sometimes people are shocked. Sometimes people snicker as if they can't allow themselves to laugh. Sometimes people don't laugh at all. My Mum doesn't always laugh at my jokes. Sad really. My Mum can be really funny when she wants to be. She has to be in that mood where she just lets loose and says what's on her mind. My Mum has the worst road rage too. She swears. Trust me, she doesn't normally do that. My Mum was the strict 'don't swear' type of Mother. My brother and I couldn't even call each other stupid. Calling your little brother stupid or dumb is a God given right! HA.

Anyway. Enjoy my silly sense of humor..

Wednesday, August 19, 2009

Out of the mouths of babes...

One of my best mates has a two year old daughter who is very perceptive. She's never met Pandora, and we don't discuss her (except in third person) around said daughter. However my friend was on Messenger chatting with me the other day, and her daughter asked who she was chatting with.

"Uncle Bob*," said my friend. Whereupon her daughter gave her a look to say "I love you mummy but you are very dim" and told her in no uncertain terms that she mean Auntie Bob*. Naturally she relayed this to me, and we fell about laughing for quite some time.

*=Not my actual name but you get the idea:)

Tuesday, August 18, 2009

The Future of Game Graphics according to Crytek

Cevat Yerli has given a keynote at GDC Europe about Crytek's next engine and its rendering techniques. Incrysis has pictures of the keynote slides: http://www.incrysis.com/index.php?option=com_content&task=view&id=818&Itemid=1

Two interesting slides:





According to Cevat Yerli, their next generation engine will use a mix of ray tracing, rasterization, point based rendering and SVO: (Google translation from http://www.golem.de/0908/69105.html)
Yerli has also talked about the technique a year ago, other graphics programmers like John Carmack or Jon Olick are also researching it. According to Yerli Sparse Voxel Octrees will form the base for the next version of its Cryengine - but will be ready only in a few years .
From http://www.gamasutra.com/php-bin/news_index.php?story=24865
He then focused on the actual technical innovations that he feels will make a difference in graphics. For example, tech like point-based rendering is potentially faster than triangle-based rendering at certain higher qualities, and works well with levels of detail.

On the other hand point-based rendering might define a certain super-high polygon look for game, Yerli said. However: "There's a lot of games today in the Top 10 which don't need that", he conceded, and content creation tools are almost exclusively based around triangles right now.

He also noted ray-tracing as a possible rendering method to move towards, and particularly recommended rasterization and sparse voxel octrees for rendering. Such principles will form "the core" of future technology for Crytek's next engine, Yerli said, and the goal is to "render the entire world" with the voxel data structure.
Concluding, Yerli suggested that, after 2013, there are opportunities with new APIs and hardware platforms to "mix and match" between multiple rendering models, with "a Renaissance of graphics programming", and visual fidelity on a par with movies such as Shrek and Ice Age rendered in real time.

Monday, August 17, 2009

Sunday, August 16, 2009

Prayer Points - August

Recently sent out on our prayer email list:



Dear Prayer Partners,

We continue to appreciate your support as we continue in the task of Kingdom work here in Somerset and the local region.

Some points to guide your praying:

1) We recently sent out a family who are going to live in Asia bringing medical care to those who need it. Please pray for their travel, provision and wellbeing.

2) We have the joy of a number of people coming to church who have not been part of a church for many years. A key focus of our heart in this region is for the so-called "de-churched." Please pray for good relationships and the strengthening of our church community.

3) Relatedly, we continue to have interaction with a number of people who are involved in a situation involving sexual misconduct amongst church leadership (across a number of denominations) in the region. See http://will-briggs.blogspot.com/2009/07/nw-tasmanias-abused-generation.html. Please pray for all those involved and for healing and growth to come
about even in the midst of pain.

4) Please pray for the local Parish of which we are a part. Our Annual Meeting was recently held and had some significant administrative aspects to address. Please pray for creativity and
generosity in the reviews and considerations that will flow from this. The other congregation (sometimes called the "Traditional" congregation) in the Parish is about to locate to renovated premises. Please pray for them as they formulate the specifics of their identity
and mission in a new location.

5) Our Connection Leadership Team is just about to begin the process of reformulating our Mission Action Plan (MAP). Please pray for wisdom and creativity and boldness as that process gets under way.

6) We understand that we will soon receive the green light to begin advertising for a Youth Minister. Please pray that we will find someone able to pioneer a ministry from the ground up. Please pray for those involved in administrating this and for all those specifically involved in our children's activities and KLT (Kid's Learning Times).

As always pray that we all may grow in Christ and follow him closely,

Yours,

Will.

Module 4 - Flickr


I find Flickr a fantastic tool, not least to share pictures with family abroad


Creative Commons is extremely important for responsible use of images. A good website to use for any creative commons (image, video etc.) is http://search.creativecommons.org

Module 3 - Google Docs


Ok, so I've been away for a while, sorry :)

I've been using Google Docs for a while, mostly thanks to Mick Prest's insistence and usage. It is a great way share documents and collaborate. If you want to allow for multiple editors its excellent. 'Forms' are fantastic for evaluations, monitoring responses immediately in tests and surveys. If you simply want to upload and share documents with no editing I prefer 'Scribd' which can then be embedded in a Wiki or Blog



Science Centres for 21st Century Schools

Saturday, August 15, 2009

Pride

So as you will have seen from the local press, Norwich finally had its first Pride event. And despite much faff, I got to attend properly.

For the months before I'd had a posse of interested folks. But as the time drew nearer things kept cropping up. Conflicting events (who organises two Pride marches on the same day? ;) ), lack of babysitters, no transport, and assorted other things meant that I very nearly gave the whole thing up as a bad job. And even until the day proper I was resigned to going in drab.

Fortunately the day itself was bright and sunny, and this both cheered me up, and boosted my confidence. After a quick call to make sure my best mate was cool with me attending en femme, I got ready. "Practical" was my goal, so denim shorts and this awesome white T-shirt from Yours were teamed with opaque tights and trainers. I even took my only large practical handbag stocked with bottled water and sunblock. With a smile on my face, and head held high I headed to my car, and then to the city.

Arriving at my mate's I was informed that she was looking after her daughter that day. And after much hoo-haa she finally turned up. Her first reaction was a polite nod and then getting on with her own stuff. Then came the open mouth and pointing. Then the "You're wearing girls clothes." This very quickly gave way to amused compliments, and lots of questions on where I got my bag, and my top, and what I used for breasts; and finally just dealing with it and chatting away as normal. Bless her ;)

The events were pretty cool. There were all sorts of stall inside The Forum with info and things to buy. Nice to see the local constabulary and unions getting involved. It was also amusing to see the emo kids that usually crowd the steps had to move a little to the left because of all the LGBT people enjoying the entertainment, and just relaxing.

We had a quick shopping and food break midday, where I managed to out myself to an old friend, and got very polite and friendly service in Burger King. We also spotted that the castle in the centre of the city was flying the rainbow flag in honour of pride.

And then it was time for the picnic. We met up with some of my mate's friends (and family) in the park, and just relaxed watching the more adventurous people's costumes. Sadly outside factors meant we couldn't stay for the march itself, but we saw everyone forming up ready. And surprisingly the Lord Mayor herself who had agreed to lead the parade to show the City supported the march.

Overall it was a fun day, helped by the good weather in a week when it had been very changeable. And for those with next year's diary already, the next Pride event will be on Saturday 31st July 2010.

Afterthought: As I arrived home I saw my new neighbour. As he was busy with something, I blanked him. I don't think he recognised me, but its hard to tell. He hasn't mentioned it anyway.

"Feed me Seymour"



So the little Venus Fly Traps are progressing slowly but surely. You can now make out the tiny, soon to be hungry, mouths. But even a midge would be too much for them at the moment!

They're still in their terrarium and original pot. They are still too tiny to transplant.

Friday, August 14, 2009

Next gen GPU from AMD unveiled on Sep 10



Now let's hope the "you won't believe your eyes" refers to a new Ruby demo from OTOY!

Carmack keynote at QuakeCon 09

A complete video of this year's keynote can be found at http://www.quakeunity.com/file=2919

Carmack considers cloud computing an interesting way forward for different game types. He thinks that a reduction of the latency to 50ms is achievable. However, he believes that the current internet infrastructure still needs a lot of work before fast-paced "twitchy" shooters like Quake are possible.

Two live blogging reports:

Oh boy, someone's asking about Cloud Computing.
#
Carmack says it's "wonderful."
#
Talking about how parallel processing is where it's at now.
#
But there are physical limits.
#
Especially in terms of how much power computers/consoles are drawing.
#
Cloud Computing prevents server-side cheating.
#
Still some serious disadvantages when it comes to fast-twitch games like Quake, though.
#
With 50 millisecond lag, though, anything's possible.
#
Some games even have that much lag internally.
#
Carmack thinks Cloud Computing could be a significant force in a few years -- perhaps even a decade.
http://www.vg247.com/2009/08/13/quakecon-press-conference-liveblog-today-at-930pm-bst/


Question about cloud computing and onlive
*
Carmack says cloud computing is wonderful
*
But carmack says about cloud computing for gaming that you start winding up coming up against power limits
*
So says common computing resources may be helpful. Because the power bricks on something like a 360 is showing a looming power problem
*
Latency is the killer, carmack says
*
Says the sims would work with a cloud setup
*
But thinks twitch gaming will be the last kind of game that could work
*
Says that cloud computing would limit cheating
*
Thinks you could get games down to 50 millisecond lags as they're streamed via cloud computing
*
Wouldn't be shocked if in ten years cloud computing is a significant paradigm for some kinds of games
http://kotaku.com/5336589/the-john-carmack-keynote-liveblogging-quakecon


On onlive type services..latency the issue, but a lot more classes of games than people think, could be feasible, example being "The Sims", twitch games like Quake would be the hardest..upside is client side cheating vanishes. Key will be optimizing networks stacks for reasonable latency. Definitely thinks its not a crazy idea and has very interesting potential.

http://forum.beyond3d.com/showthread.php?t=54817

Wednesday, August 12, 2009

Princess Peach Vespa

Vrooooommmm I've been playing Mario Kart or atleast dreaming of Mario Kart too much lately. They should have proper scooters on that game. It'd be awesome and gay. Mario on a pink Vespa with pimped out multi mirrors would be funny.

On a different note:

God is a woman. This is proof. Or that bigfoot has manboobs. I'm undecided. I like how the man is like YAY BOOBIES!

Another note: I'm silly today.

Shrek Hulk & Spiderdonkey



Forgot to upload these the other day. You like?

Tuesday, August 11, 2009

Wally sagt: "Der Tüchtige hält immer möglichst viele SVN-Locks."

Monday, August 10, 2009

Another perspective on "Self-Governing"

As it relates to an earlier post I enjoyed reading some insights by Mikey Lynch.
I don't know whether he would use the term "Self-Governing" but he certainly interacts with the concept. I'll reproduce his thoughts in full:
A basic form of church planting is multiplying services. It's one of the basic ways to grow your church and reach new people. But is it really church planting? Yes and No.

Here are some of the problems with multiplying services:
  • You run the risk of just duplicating what you are already doing, rather than doing the hard planning, contextualisation and planning for outreach.
  • Multiplying services can place a limitation on leadership development. All leaders of the new service still sit under the leaders, eldership, parish council of the existing service. There is a glass ceiling to full responsibility.
  • The new service rarely has the full range of duties and services of a new church. This makes it easier to start a new service, but stops the new service from developing a robust life of its own.
  • The leader of the new service need not be as much of a pioneering leader, because the new service may ride the wave of the existing service's momentum. Focusing on starting new services can let us off the hook of recruiting pioneering leaders.
This is why Connections has always been more than being "just another service."

Sunday, August 9, 2009

The race for real-time ray tracing

Last Siggraph has shown that a lot of the big companies in 3D are heavily involved in realtime and interactive raytracing research.

Nvidia: OptiX, mental images (RealityServer, iray)

Intel: LRB

AMD: nothing AMD-specific announced yet, OTOY

Caustic Graphics: CausticRT, BrazilRT, integration in 3DStudioMax Design 2010, LightWork Design, Robert McNeel & Associates, Realtime Technology AG (RTT AG), Right Hemisphere and Splutterfish

Then there was also this extremely impressive demonstration of V-Ray RT for GPU's, which caught many by surprise:

video: http://www.cgarchitect.com/news/SIGGRAPH-2009-CHAOS-GROUP-GPU.shtml

and http://www.spot3d.com/vrayrt/gpu20090725.mov

V-Ray RT rendering on a GTX 285 using CUDA (will be ported to OpenCL): rendering a Cornell box with 5 bounces of physically correct global illumination at 40 fps, and a 800k polygon Collosseum with 5 GI bounces at around 4 fps (with progressive rendering). Since it will be ported to OpenCL, GPU's from AMD and Intel will be able to run it as well.

The Chaos Group and mental images presentations indicate that rendering is going to move from the CPU to the GPU very soon and will become increasingly realtime.

Caustic Graphics would like to see their cards end up in a next-gen console as they target gaming as well. During their presentation at the Autodesk booth, they also mentioned cloud gaming as an option: put a lot of Caustic accelerators in a server and create a fully raytraced game rendered server side. Chaos Group could do the same in fact: they could use their V-Ray RT GPU tech in a cloud rendering environment and make a photorealistic game doing realtime raytracing on a bunch of GPUs (V-Ray RT GPU supports multi-GPU tech and distributed rendering), with fully accurate and dynamic GI rendered on the fly. And if they don't do it, I'm sure mental images will with iray and Realityserver.

There were also some interesting presentations about the future of realtime graphics and alternative rendering pipelines, which all suggested a bigger focus on ray tracing and REYES and indicated that pure rasterization will become less important in the not so distant future.

On the game development front, Tim Sweeney (and of course Carmack with the SVO stuff) is exploring ray tracing/ray casting for his next generation engines: http://news.cnet.com/8301-13512_3-10306215-23.html
and
http://graphics.cs.williams.edu/archive/SweeneyHPG2009/TimHPG2009.pdf

According to Sweeney, next generation rendering pipelines could include a mix of ray tracing, REYES, voxel raycasting and other volume rendering techniques, all implemented in a GPGPU language: REYES for characters and other dynamic objects, voxels for the static environment and foliage, raytracing for reflection and refraction and maybe some kind of global illumination.

Friday, August 7, 2009

John Carmack talking about cloud computing...

... and getting super excited! Check it out for yourself:

http://www.youtube.com/watch?v=N_Ge-35Ld70

This 10-minute video shows the last part of a three-part video interview. Carmack talks a little bit about the sparse voxel octree raycasting stuff that he's excited to do research into. Then he wanders off to cloud computing and his excitement goes visibly through the roof.

From http://www.eurogamer.net/articles/digitalfoundry-carmack-next-gen-blog-entry :

"The big question is, are we going to be able to do a ray-casting primitive for a lot of things?" he ponders. "Certainly we'll still be doing a lot of conventional stuff like animated characters and things like that very likely will be drawn not incredibly differently from how they're drawn now. Hopefully we'll be able to use some form of sparse voxel octree representation cast stuff for some of the things in the world that are gonna be rigid-bodied... maybe we'll have deformations on things like that. But that's a research project I'm excited to get back to in the relatively near future. We can prototype that stuff now on current hardware and if we're thinking that... this type of thing will be ten times faster on the hardware that ends up shipping, we'll be able to learn a lot from that."

However, while he predicts that the leaps in cutting edge console technology are set to continue (certainly there is no hint from him that Microsoft or Sony will follow a Wii-style strategy of simply adding minor or incremental upgrades to their existing hardware), we are swiftly reaching the point where platform holders will be unable to win their battles against the laws of physics.

"We talk about these absurd things like how many teraflops of processing and memory that are going into our game machines," Carmack says, speculating off-hand that the next gen consoles will have at least 2GB of internal RAM. "It's great and there's going to be at least another generation like that, although interestingly we are coasting towards some fundamental physical limits on things. We've already hit the megahertz wall and eventually there's going to be a power density wall from which you won't get more processing out there..."

That being the case, he speculates that the game-makers could move into different directions to provide new game experiences and at that point, the almost mythical cloud computing concept could make an impact.

"There'll be questions of whether we shift to a cloud computing infrastructure... lots of interesting questions about whether you have the computing power in your living room versus somewhere else," he says, noting that while latency is a fundamental issue, the sheer scope of storage available online opens up intriguing possibilities. "Certainly the easier aspect of that is 'net as storage' where it's all digital distribution and you could wind up doing an idTech 5-like thing... and blow it up to World of Warcraft size so you need a hundred petabytes of storage in your central game system. We can do that now! It's not an absurd thing to talk about. Games are already in the tens of millions of dollars in terms of budget size and that's probably going to continue to climb there. The idea of putting millions of dollars into higher-sized storage... it's not unreasonable to at least consider."

Wednesday, August 5, 2009

How to tell if you're a Bogan


You've ever worn trackpants with ugg boots.


You know the lyrics to Cold Chisel, AC/DC and any other Aussie rock band. Ah fark it, if you like any heavy metal or rock.. then you're a deadset bogan mate :P

You get drunk at a pub on karaoke night and STILL know the words to Cold Chisel, AC/DC or any other Aussie rock band.

You call moccasins, ugg boots and trackpants.. moccos, uggies and trackydaks.

You have Au de Bogan: a mixture of ciggie smoke, a fish and chip shop, exhaust smoke from your v8 and Jim Beam.

You still care about the Earth bro. Your recycling bin is full of jimmy, JD, wild turkey and VB bottles and cans. You do your part for the environment. Drinking. Fuckin' oath.

You have any couches, shells of cars, car parts, broken kids toys or garbage on your front lawn, in your driveway and on your street.

You scratch yourself. Everywhere. In Public. More so if someone is looking. Whatcha lookin' at?

Shave? Why would you do that. Female OR Male bogan.

Kath and Kim is rather like real life to you.

Your fave outfit is a Wife beater tank in dark blue, black Collingwood shorts and your worn out thongs.

Your stubby holder says "My wife told me to choose between her and beer. God I miss her."

You don't need a hairdresser. Mullets are always in style.

You've been in a fist fight, glassing at the local, cat fight, all in brawl, footy fan fight or anything where intelligence couldn't get you out of trouble.

Cops are always harassing you. Bloody pigs. I ain't drunk ya knob. It's bloody 3am.
I ain't goin' home... *voice trails off in a slur*

You can open beer bottles with your teeth. Go son.

You use the words "aye" "arvo" "bloody" "fark" "cold one" "good onya" "mongrel" "old fella" or "piss"

You have a bestmate called Chook and a girlfriend named Shazza.

You state your favourite AFL team as your religion.

You have a giant holden sticker across your VK Holden's back window. Like we can't tell you're driving a bloody Holden ya goose.

Dinner is a minimium chips, burger with the lot and a cold one.

You have to be Australian to understand. I almost was possessed by a Bogan while writing this up. Shall add more as Bogans send me them.

Monday, August 3, 2009

Sunday, August 2, 2009

The Three "Selfs" #2 - Self-governing

Part of what it means for Connections to belong to The Imagine Project is to articulate and communicate some of the things we have learned and are learning in pioneering fresh expression ministry.

Almost twelve months ago I began a series of blog posts about the consideration of "the long-held principle for guiding the planting of new congregations and churches that the ultimate aim is that the new body be characterised by the the 'three self's' - self-governing, self-financing, self-reproducing [or self-extending]." In that first post I looked at our learnings and experience in the area of finances.

In this post I want to look at the second principle of "self-governing." To introduce the concept let me quote from the definitive Mission-Shaped Church report that laid a solid foundation for fresh expressions in the Church of England and was of great influence here when Connections was being conceived.
"All church plants and fresh expressions of church benefit from the process of learning to run their own affairs, as far as they are able. Learning to make decisions and taking responsibility (including permission to fail) are part of growth and maturity. Protective 'sending' churches need to discover how to give away control and power, and celebrate the independence and interdependence of the new church." (Page 122)
This is certainly something we have experienced in the five years of the Connections project. At the moment Connections has no legal existence in itself and exists as a cost centre within the wider Parish of Burnie.

At the beginning of the project it was emphasised, as recounted in the introduction to our current Mission Action Plan (MAP):
"From the outset the 'Somerset Project' has been much more than simply 'starting a new service.' The focus is on forming and operating a genuine community of believers that care for one another, worship together, and help one another grow into the persons they are called by God to be."
The implications of this have not always been well understood from both sides - that of the congregation, and that of the wider Parish. Early on I remember the many situations in which there was tension between eager, energised church planters wanting to move ahead but being held up by months-long decision-making, and diligent and concerned stewards of the Parish resources unsure of how much and to whom they should be invested.

At the beginning of 2007 we drew up our MAP. It did (and does) what all Mission Action Plans should do - articulate our vision, outline our values and objectives. It also, however, gave the broad brush-strokes on how the "Connections Leadership Team" could be formed and take on certain responsibilities by delegation from the Parish Council. The MAP itself, when adopted by the Parish Council, therefore became an instrument of delegation. The conversations and debates in the process that led to the MAP's adoption were energetic and substantial and touched on fundamental matters of ecclesiology and identity.

Both our "sending" Parish and Connections have changed in the last couple of years and the MAP is now somewhat out of date and leaves questions unanswered. For instance, how will our planned Youth Minister relate to the governance of the congregation - who will that person be answerable to and how? What about our plans for an Ordained Pioneer Ministry training position - can that go ahead "in faith" or only if approved and financed by the larger organisation? What is the strategic planning of the wider body, and how does this relate to the priorities that Connections has? etc.

And so we are about to begin again the process of considering the way in which Connections is governed and stewarded and the place of that governance within our wider context. And yet again, we will touch on fundamental matters of ecclesiology and identity.

Some parties are keen to for Connections to cut the apron strings and to become independent of the Parish - existing alone, perhaps not as a separate Parish, but as a Special Ministry District or some other identity within the Diocese. There is merit in this position. Although it would take some re-arranging, this path appears to be financially viable. Connections has its own momentum that is not always in the same direction as that of parochial context and this could be a way of "growing up and leaving home" with blessing and rejoicing from all.

Others are keen for Connections to remain a part of the Parish and to bless and to be blessed from "within the family" so to speak. There is also merit in this position. It would enable economies of scale, provide an environment for inter-congregational initiatives and provide some long-term financial security. It would allow Connections to take it's place within the Parish and to be an influence on the "bigger machine" at local, regional and wider levels.

In the end the reality that the "self-governing" principle points to will bring us to a place of asking the question of "to stay or to go." Either option will require a willingness from both the congregation and the Parish to invest in relationship and to detail priorities and negotiate arrangements with good grace, the love of Christ, and Kingdom priorities.

The Connections Project will be reviewed in the next 12-18 months and I'm sure governance will be a key part of the considerations. Whatever the eventual direction, the status quo will be untenable, and everyone will come out the other end changed. Let us pray it is for the better!

There are many ways to implement the principles of balancing autonomy with accountability and interdependence. All I know is that I am aware of the truth of this statement from Mission-Shaped Church:
"Lack of legal existence can make a plant collapse at a time of stress and, if present, can help support it through crisis."

A football mascot ate my baby!

I found the original on an image search.. saved it.. animated the bitey bitey.. laughs happened. I want to start a series of images with babies/kids crying at mascots. I wish I still had the photos of me as a kid crying and trying to get away from a giant mascot Freddo Frog and then crying at age 7 at a Caramello Koala waving at me. Classic. You'd think I'd be scared of chocolate now.

OTOY at Siggraph 2009 on Aug 3

SIGGRAPH 2009 Panel Explores Eye-Definition Computing and the Future of Digital Actors:

http://finance.yahoo.com/news/SIGGRAPH-2009-Panel-Explores-bw-367156942.html?x=0&.v=1



Interview with David Perry of Gaikai on some of the technical details (scaling, latency) of his cloud gaming service:

http://www.gamesindustry.biz/articles/david-perry-part-two

I've mentioned the blog EnterTheSingularity in a previous post, and the author Jake Cannell keeps writing very interesting and elaborate blogposts on voxels and cloud gaming such as:

http://enterthesingularity.blogspot.com/2009/07/voxel-tracing.html

http://enterthesingularity.blogspot.com/2009/07/next-generation-of-gaming.html