
Very nice work again from Bikker and co. A level from Minecraft, the current hype in indie games, that is path traced in near real-time using the Brigade path tracer! Enjoy: http://www.youtube.com/watch?v=7REP_FE0e98
The path traced lighting does look completely different from the lighting in the original Minecraft game, which isn't bad but not nearly as realistic.
UPDATE: here's another video with much improved importance sampling:
http://www.youtube.com/watch?v=xZ62VwiLr3A

This new video shows that even with the current hardware, there is still a lot of potential left to reduce noise and improve the image quality of real-time path traced graphics through better algorithms (importance sampling, maybe ERPT or something similar to MLT) and filtering methods.
No comments:
Post a Comment