What is your current reason for living?
This question is answered here: http://briggs.id.au/jour/2010/12/what-is-your-current-reason-for-living/(I now field questions here: http://briggs.id.au/jour/qanda/ )
“We are working on a firefly/caustic capable and efficient rendering algorithm, it's not strictly MLT but a heavily modified version of it. Trust me, this is the last big feature we need to implement to have a capable renderer, so it's our highest priority feature to finish.”
“MLT is an algorithm that's much more efficient at rendering complex scenes, not so efficient at simple, directly lit scenes (eg objects in the open). However MLT does sample away the fireflies.”
“The fireflies are a normal side effect of unbiased rendering, they are reflective or refractive caustics. We're working on new algorithms in the next version that will solve this as it will compute these caustics better.”
“they are caustics, long paths with a high contribution, a side effect of unbiased path tracing. MLT will solve this problem which is in development and slated for beta 2.3”
“the pathtracing kernel already does caustics, it's just not very efficient without MLT, which will be in the next 2.3 release.”
“lights (mesh emitters) are hard to find with our current algorithms, rendertimes will severely improve with the new MLT replacement that's coming soon.”
“it will render more efficiently [once] we have portals/MLT/bidir.”
“All exteriors render in a few minutes clean in octane currently. (if you have a decent GPU like a medium range GTX260 or better). Interiors is more difficult, requires MLT and ultimately bidir path tracing. However, with plain brute force pathtracing octane is the same or slightly faster than a MLT/Bidir complex/heavily matured [CPU] engine, which gives good promise for the future, as we're working on those features asap.”
A rebuttal to “Creating a Glitch In The Industry” by Christian Nutt
Also a sideline commentary to Chris Pirillo’s ignorance.
Why is it that every time some big-shot in technology suddenly thinks they’ve figured out the magical missing piece of online virtual environments, they invariably make an ass out of themselves in public? Just because Stewart Butterfield knows a thing or two about how to let you share photos online (Flickr) doesn’t make him qualified in any regard whatsoever to lecture about what makes a virtual environment system successful.
“Post-Flickr, Butterfield has moved forward with plans to launch Glitch, which he hopes will become a successful social online world in a way different from traditional MMOs”, says Christian Nutt, a reporter for Gamasutra.com, but he’s already managed to nosedive this plane into the ground as far as I can tell.
From Stewart Butterfield:
Second Life... Yeah, "was."
Yeah. Yeah, well... In both cases, I think, there wasn't enough game context. Well, there wasn't any game context to take off. I remember the first time I ever installed Second Life and sat down, I was like... First of all, it was super fucked up then. I mean, it was really buggy... That was probably 2003.
And actually at that time, there was kind of a buzz. There was Second Life, then there was There, and then the Sims Online was about to come out. We felt like that was like, not "social games" in today's sense, but there was going to be this era of social games, and all of them busted basically.
I think There [did] just because they spent too much money, because otherwise a lot of it had really nice polish and nice feel. When you were talking to someone, they had a great way of doing eye contact and spreading people out in a group, so it was a good social experience.
But again there wasn't any game there, and it was all about these brands. I don't want to go into a virtual world and look at Gap shit, American Eagle T-shirts... It's just... I don't know, it seems kind of gross.
I'm sure you could write a psychology thesis on it or something like that, but you can't really role-play in that context. If you have real world brands in front of you, you can't... You can't invent a persona because you can make yourself look different and you can fly and stuff like that. I don't know, it definitely breaks the magic circle. There's no real opportunity for playing.
The first thing I notice is that this guy swears about as much as a sailor, and the second thing I noticed was his shallow understanding of virtual environments based entirely on archaic and limited exposure to the systems he feels the need to write off.
Imagine if I were to criticize the feasibility of the World Wide Web and Internet today based on a limited experience I had from 1998. Doing so would ruin any chance I had professionally to embark on an Internet related venture, and the only reason I could possibly raise venture capital would be due to the investors being as ignorant on the subject as I was.
Of course it would be in his best interest to discount any other virtual environment to date, merely because he’s attempting to make his own called Glitch. However, based on his limited experience (which is about as robust as a goldfish in an ocean), coupled with his penchant for comparing the worthiness of technologies today based on his limited exposure nearly ten years ago, I can promise you that Glitch will crash and burn under that misguided attitude.
World of Warcraft is a game.
Glitch is a game (or will be).
Sims Online is (was) a game.
Final Fantasy XI Online is a game.
Second Life is not a game. When you log into a virtual environment system like Second Life, there is no pre-planned goals for you to follow like “Collect 100 Coins and Save the Princess”. The goal of Second Life is essentially whatever you want it to be, and that takes a bit of imagination on your part, because you aren’t exactly being spoon-fed pre-made storylines or goals like a game would gladly do for you.
Sure there exist games with pre-planned goals in Second Life, but those are simply part of the greater whole of the virtual environment much like the World Wide Web happens to have pornography and sites like Newgrounds.com to play games. The whole is greater than the sum of its parts, and this understanding apparently escapes Mr. Butterfield with deft precision usually reserved for Ninjas.
… and they’re holding Mr. Butterfield’s common sense hostage
Sandbox Virtual Environments are asynchronous interaction and creation. Unlike a “social game”, this type of virtual environment thrives entirely on the creations of the users, and not some multi-million dollar digital art studio (Square-Enix). Everything you see in a virtual environment like Second Life was created by the users of that environment, and therein is the power of a virtual environment over a mere “game”. There may exist some companies that specialize in game creation within Second Life (such as MadPea), but it’s an exception to the rule and still is dictated by the user generated content rule of thumb.
I’ve heard the same sorts of misguided criticisms of Second Life from Chris Pirillo (lockergnome) who went off on a tangent recently about Second Life and how it was essentially overrun by gambling and porn, and how he didn’t understand the point or “what to do” when he logged in back in 2007.
Meanwhile, one of the residents of Second Life ( @OliverSzondi ) reached out to Chris and offered to take him on a tour, which Chris accepted, and then streamed live while criticizing every aspect.
So here are two examples of high profile people recently talking about how Second Life is inferior, and how they simply “don’t get it”, and yet their experience with the system is under a handful of days and based on usage from many years ago which predispositions them with unfathomable bias. In the case of Chris Pirillo, we’re talking about a guy who immediately assumes since his experience with Second Life consists of a cursory glance that it can’t possibly be anything to do with him.
A word of advice, Mr. Pirillo – You are an avid user of the Internet and are a technology celebrity. The assertions and claims you make against Second Life are of the same merit as if somebody told you that the Internet is simply a wasteland overrun by pornography and gambling, and therefore should be discounted entirely. It is sweeping and wholly ignorant generalizations such as this which damage your credibility in the technology field and bring your ability to accurately assess the merits of technology under suspect.
You did not need a guided tour of Second Life to see the sights, Mr. Pirillo, you simply needed to click that Destination Guide button on the right side to see all of the interesting events and destinations. It’s one button to click, and it’s staring you in the face for the entire time you took the tour. Also, you took the time to adjust your graphics to minimum settings, yet it never occurred to you to uncheck “Autoplay Media”; therefore, it is by your own ignorance that every place you visit starts playing music, but not because the viewer is at fault.
I find it very interesting that you, Mr. Pirillo, chose to use Text to Speech to read off the text chat for you, but apparently it never occurred to you to turn on VoIP in the viewer to actually talk.
And therein is the point I’m making both in regards to people like Stewart Butterfield as well as Chris Pirillo. You simply cannot make an accurate assessment of a technology based on extremely limited exposure, and definitely not if that exposure was many years ago.
I'm sure you could write a psychology thesis on it or something like that, but you can't really role-play in that context. If you have real world brands in front of you, you can't... You can't invent a persona because you can make yourself look different and you can fly and stuff like that. I don't know, it definitely breaks the magic circle. There's no real opportunity for playing.
Again, I had to reiterate that last part of the quote from Stewart Butterfield because it outlines how substantially ignorant this man is on the subject, (Chris Pirillo obviously speaks for himself in the videos above… which is a shame because he really should have known to keep his mouth shut and apologize for being ill-informed and ignorant of the technology prior to talking about it)
Apparently Stewart Butterfield has never seen a RolePlaying Community in Second Life like INSILICO, and he has no concept of what the Second Life Destination Guide is about since his exposure to Second Life dates back to 2003 for a handful of hours. Clearly this man is not exactly a marketing genius if he is unable to understand the potential of incorporating the ability to allow real-world brands into the Virtual Environment as an offering.
Since there is no real opportunity for playing, as he asserts, then clearly MadPea Island and all of those games must be a figment of my imagination. I must have been a peyote licking lunatic (more than usual) when I was racing cars on a track, or enjoying the Craig Lyons concert yesterday night with Lindsay, because I was pretty damned entertained. Of course, multiplayer gaming such as this Bomberman game in Second Life must also not exist according to Mr. Butterfield.
The difference here is that Second Life is a creation of its participants, while games like Glitch will be a choose your own adventure with multiplayer. In this regard, virtual environments like Second Life (and generally any sandbox virtual environment) are vastly superior to any pre-chewed story line you could dream up.
Those who fail to “get” Second Life are the same people who have spent less than a week using the system. A word of advice for all technology professionals: If you have spent only a few hours in Second Life 4 – 8 years ago, you need to keep your mouth shut. Your ignorance on the subject is appalling at best.
I’m sure Mr. Butterfield will make an interesting game, but if I were to reliably forecast the fate of that game in ten years, it is highly likely to not exist or be in a state of smoldering digital wasteland.
The people who log into Second Life do not need uninspired, non-creative, ignorant people who are incapable of thinking for themselves or making their own destiny and story. While there are plenty of such people logged into Second Life already, it stands to reason that the level of willful ignorance displayed by individuals such as Chris Pirillo and Stewart Butterfield far surpass the average newbie of Second Life. How can we tell the difference?
They log in and ask somebody “How do I play this game?”
A Holiday Shopping Review
SLURL: http://bit.ly/gxxM22
Over the past few days I’ve been looking, in vain, for some sort of shopping guide when it comes to brand names in Second Life. At first, I thought it would be a good idea to check out TheBOSL.com Shopping guide but found that a majority of their “shopping guide” is defunct.
One would think that with a name like Best of Second Life, that the brand would automatically institute a level of excellence over its endeavors, and expecting that is what led me to the interesting and confusing scenario by which clicking SLURL after SLURL on the site led nowhere or to discontinued locations.
Maybe Frolic Mills is stretching himself a little thin these days, and the pressure of keeping his empire running is taking its toll? We can say for certain that Frolic is a very busy man, and has recently co-sponsored the SLAnthem.com Contest for SecondLife, and runs his BOSL Magazine (not to mention BOSL Radio… does that still exist? I dunno)
Faced with this situation, I would normally turn to something like the Second Life Destination Guide, but I’m a bit leery about trusting those recommendations. It’s not to say that the Destination Guide doesn’t provide interesting or outstanding locations to check out, but something seems a bit too cozy with the relationship between regular destination guide locations and Linden Lab to take it entirely at face value. Essentially it’s all filtered through Linden Lab employees who ultimately control whether or not they personally think the location has enough merit to bother listing it.
Of course, that’s also assuming you ever get the Destination Guide Submission Form to actually work. This alone makes me raise an eyebrow as to how, exactly, destinations are actually submitted or chosen for the guide to begin with.
I won’t even bother using the classifieds in Second Life as an indication of quality or popularity, as it’s essentially just buying your way to the top.
Considering these two obvious options are taken off the table, in my case one involuntarily and one by choice, I decided to look around and even ask friends what they thought would serve as a brand worthy of noting in SecondLife. Part of this conversation led to an in-depth discussion with Jewlie Deisel in-world of Kitten’s Studio about what locations were on her list when she takes avatars shopping.
Surprisingly, (or maybe not so much), there were a lot of locations that we both had, while others were new to each other. Maybe not new, but more like we had never considered.
Among those was a landmark Jewlie provided simply named Bax Coen Boots.
The New Prestige Boots from Bax Coen: Priced Affordably at 875L
I’ve been to places like Stiletto Moody for shoes and boots before, because unsurprisingly they are “the brand” to own. However, upon stopping into Stiletto’s last night with my partner, Lindsay Heslop, I could only sit and wonder about how a place can realistically charge 2795L for a single pair of boots or shoes. At first I tried to justify it because of the brand and quality, but the more I thought about it, the more I realized that Stiletto Moody shoes and boots aren’t actually worth the price.
Obviously Stiletto Moody has the brand recognition, but I suspect that the owner is just taking advantage of that recognition by hyper-inflating the prices, knowing full well that the brand will compel people to still purchase. Stiletto Moody is a fine shoe and boot, but other than the brand name there is nothing I can see that makes them worth the retail price.
Which brings me back to Bax Coen Boots.
Previously I had not known about Bax Coen, so I was a little skeptical when Jewlie told me about the location. Clearly I had not heard any marketing or classifieds, nothing on the Destination Guide radar, and no mentions in the mainstream media for SL. Of course, this brings me back to why I don’t entirely trust the Destination Guide from Second Life to clue me in to quality locations for shopping. Sure there is often something interesting in the guide, but I have yet to see Bax Coen. Of course I did happen to see Stiletto Moody listed in Destination Guide… go figure.
Let’s say for the time being that Bax Coen is exactly the reason I put the Destination Guide to the side and looked for personal recommendations.
Customer Service
Most places you go in Second Life, you will find to be barren and self-serve. Let’s face it, shopping in Second Life is a “fend for yourself” affair, with countless walls and displays on automatic. There is obviously the marketplace online, but that takes it to the level of catalog shopping.
Not so with Bax Coen Boots. Shortly after arriving with my partner, while we were looking over the new line of boots, we read the notice stating that all boots will be gladly fitted free of charge in the store upon request. “Well,” I thought, “that would be some amazing customer service…”; at least customer service compared to most stores in Second Life.
Sure enough, soon after a customer showed up and bought some boots, Bax Coen herself showed up to gladly help the customer fit her new boots.
Ok, this right here is what floored me. Could it be? Actual customer service in Second Life?
Well, hells bells. Not just customer service but the owner and proprietor of the store actually glad to help her customers with their purchase in the actual store location.
I think this broke my brain for an undetermined amount of time, because after waking up from the blackout I recall hearing Bax Coen actually offering to help my partner (Lindsay Heslop) to fit her new boots for her.
Let’s put this into perspective.
Prior to stopping into Bax Coen, Lindsay and I had wandered through Stiletto Moody looking at boots and shoes that were roughly 2795L for a single pair, and nowhere to be found at the store location was any semblance of customer service or employee. Upon visiting Bax Coen Boots, it was a polar opposite experience.
Boots at Bax Coen (the ones Lindsay and I were looking at) were priced reasonable at 875L per pair, they had a remote HUD, the texture and sculpt quality were impressive (and I’d personally say on par with Stiletto Moody). For a fraction of the price of Stiletto Moody.
Out of curiosity I began to wonder what the Stiletto Moody price range would purchase at Bax Coen, and my question was quickly answered by a sign next to the same boots proclaiming 2699L for a Bax Coen Fatpack.
So what does the Fatpack get you for 2699L?
4 Styles of Boots with 13 color choices, and an L$801 savings.
I’m no rocket scientist, but the math is easy to add up. Not to mention the prior offer of having a live representative come to the store to fit your new boots for you.
I know I’m using a lot of large type and bold in this post, but surely you understand why this is exciting news. How many times have you gone shopping in Second Life and have had live representatives eager to help you with your purchases? It doesn’t happen very often, but I’m fairly sure Earthstones has the occasional representative available.
I was curious about whether this was just a fluke in timing coincidence, so I came back to the location later on only to find there was a customer service representative eagerly helping more customers as they wandered through the store. Even eight hours later, there was a customer service representative at the store within minutes of my arrival.
Peace Edenflower (right) helping a customer at Bax Coen Boots.
One of the reasons Lindsay dislikes Stiletto Moody (I know, shocking that anyone could somehow dislike Stiletto Moody’s) is because other than the obscene prices, the shoes don’t actually look right on her feet. Yes, you can adjust the shoes and move them around, but that doesn’t stop the invisible prims from making part of her ankles invisible regardless of where she places the shoes.
It could be an unfair assessment, but for nearly 3000L I don’t expect a pair of shoes to have anything wrong with them. At the very least, you would think for the money they are charging for those shoes they could hire some customer service reps to actually be at the store to help out.
Which brings us once again back to Bax Coen.
If you look at the picture in the beginning of this post, you’ll notice a sign behind Bax inquiring about whether the customer has Viewer 2.x. Seems she’s offering an Alpha Layer for her boots to mask the feet. Great idea (and I’m sure other shoe makers are following suit).
If only Bax Coen would make shoes as well, then I would call that store a one stop shop for all things shoes. She’d sure as hell give Stiletto Moody a run for their money. In the area of boots, I’d say she already has Stiletto Moody beat. Bax Coen may not have the endless aisles of shoes and boots that Stiletto Moody has, but what she does have is of high quality and reasonably priced, with outstanding customer service to boot (pun intended).
That’s why I raised my personal rating for this location from 3 stars to 5 overall. The only thing that’s lacking at this location is more selection, but barring that, I couldn’t recommend Bax Coen enough for your holiday shopping this year.
Every woman in Second Life should have at least a single pair of Bax Coen boots in their inventory, and unlike Stiletto Moody, you can afford to have a full collection. Everybody loves great prices and helpful staff :)
Selection: ★★★★★
Could use a bit more of a selection, maybe some shoes. But what she offers is still excellent.
Service: ★★★★★
Prompt, courteous, and cheerful. Upon arriving at three different times, a representative was eager to help within minutes.
Quality: ★★★★★
It’s not Stiletto Moody, but the quality is impressive for the price range.
Price: ★★★★★
875L for a pair of quality women's boots. How could you go wrong?
Do you have any shopping locations you’d like to share? Drop a note in the comments! I’d love to check them out. I’m looking for high quality, affordable prices, and locations that aren’t part of the mainstream Destination Guide or press coverage.
When: Thursday, December 2nd @ 7:45PM EST
Where: Loyola Marymount University SLURL
Why: I’ll be attending as a guest speaker
Notice: The following post is quite long. If you’re not into reading today, then feel free to stop at the first question marker in the post and call it a day. Pictures for this post were taken at LMU Psychology Island in Second Life using Kirstens S20 (42), all shaders enabled except Global Illumination. (Depth of Field is also enabled)
Sometimes the future is a scary thing to think about. Especially when we take into consideration that this Thursday I’ll be the guest speaker at Loyola Marymount University in Second Life. Just imagine a room full of college students from various disciplines, all eagerly awaiting their turn to ask me questions about various technology topics and virtual environments.
Yeah, I had to stop and think about that too. Is it really a good idea to let somebody like me play a part in shaping young minds? I really thought about this when writing the book chapter as well, and the best answer I could muster was “As long as these students have the idea to think for themselves”. As an aside, the book seems to have finally been released (I noticed it available on Amazon recently).
It’s one thing to be an academic for a class at a university or giving lectures for business, but something always made me uneasy about the prospect of influencing future generations of young minds. Nobody really knows the future, and the best we can ever hope for is an educated guess. This is why I sincerely hope that the students attending on Thursday do not take all that I say as gospel and are willing to challenge and push further on their own.
Dr. Richard Gilbert (Professor of Psychology at LMU) is a really interesting guy to say the least. He’s the head of the P.R.O.S.E. Project at LMU (Psychological Research on Synthetic Environments) but even more interesting is that this man has a Grammy Award for co-writing a song in the movie Flashdance (1984). Naturally, this is the same guy behind the SLAnthem.com contest and I can only sit and wonder what sort of life this guy has led to bring him through such accomplishments.
This is the man who approached me about being a guest speaker for one of his classes, and I gladly accepted (as a bonus the college is offering an honorarium for the time).
The prospect of speaking for this class didn’t seem too out of sorts when I accepted, but then I began to really think about it. Being the professor of the class, Dr. gilbert would naturally assign homework and some research to the class prior to Thursday in order that they prepare questions and topics to converse with me about. That alone is what got me…
Trying to wrap my head around the fact that a class full of students from various related subjects are busy, as I speak, doing homework related assignments centered around my being the guest speaker on Thursday. I can imagine twenty or more students (maybe) sitting in their dorm rooms tonight and researching ideas and questions with me on their mind.
Maybe it’s a bit of empathy to be putting myself in their shoes?
This is, after all, college. So chances are that most of those students are probably drunk and partying right now. (laughs).
Dr. Gilbert has, thankfully, provided me with a list of expected topics that will be covered over the course of the two hour class. As an addition, the class will break for a short recess about halfway through (at least that is what I was told). I don’t know how well I’d hold up with two hours straight of students barraging me with questions and conversation, but to be honest I seemed to handle well at Friday Night Talk Show (which went on for nearly 4 hours of audience conversation).
Let’s take a moment to go over the topics presented to me for Thursday nights class:
1. Issues of Server architecture, so you can address the cascading structure you advocate.
This topic stems from my advocating of a hybrid decentralized server structure in order to properly handle load and bandwidth through massive, parallel fabric computing. On the surface, it sounds a lot like I’m suggesting everything to be done on the Cloud, but it’s a bit more than that.
With Cloud Computing (as we’d normally expect) there is still a centralized datacenter someplace. The only thing that’s really changed is the hardware and how it is utilized, in so much as that the software is entirely executed server side and streamed to the user via a client. Cascading Architecture is like an evolution of Cloud Computing, because it assumes that not only is the central data center involved, but each individual user in the system is also a repository and relay.
Each virtual environment user has redundant information, called Cache. This information can be readily passed along to others nearby in a virtual space without the need to ask a central server for that redundant information. There is also the idea of telling a central server that you have moved, in order that the server can tell 50 other users near you that you’ve moved (which to be honest seems silly).
Could we not connect via a cascading architecture in virtual peer clusters, thus informing each other of actions which do not need authorization? Surely 100 simultaneous users in an area are capable of relaying this information to each other, not to mention sharing their redundant cache data as well.
Better yet, why do we construct simulation systems in a manner that requires brute force and a lot of bandwidth centrally? Surely by now we would have realized this will ultimately fail to scale.
2. A status report on the quest for a universal format for 3D, ala HTML and JavaScript for 2D
Being part of the IEEE Virtual Worlds Standards Group, I can say that the closest thing that has been agreed on for a universal 3D Format has been Collada files. Past that, I have yet to see anything else solidly proposed.
My younger brother (who is in college) proposed once that files like Collada can be reduced algorithmically to a single number and decimal, to be decoded and expanded with resolution via reversing the algorithm. While this would require brute force computation on the part of the user in order to utilize those files, it does offer an interesting glimpse into procedural methodologies for indefinite fidelity.
We see today such things with Allegorithmic.com and their procedural textures system. 2MB of texture data in 2KB. I’ve seen some interesting things from DirectX 11 and Tessellation algorithms to increase the fidelity of 3D models farther than what the model data had stored. I really think these procedural methods for fidelity are the future.
3. Graphical Developments and progress toward photorealism
Which, of course, leads us into this topic. As I had said, I truly believe that procedural methods will win out in the end. Interesting enough, shortly after I had mentioned the push for photo realism in Second Life, I saw a video post by @oobscure on twitter about the Depth of Field viewer in the development channel. It looks really nice in the video, and first hand it’s just as stunning when combined with the shadows, lighting, SSAO, and Mesh abilities, as seen in the snapshots in this post from Kistens S20(42).
However, there is still quite a lot of progress to be made in the photo realism department. I will obviously cite that higher realism requires more computational power, and this doesn’t change. I believe, though, that we are quickly reaching a point whereby older methodologies for graphical abilities must be approached in a more intelligent manner.
Static images aren’t as good for fidelity as procedural dynamic textures, and what we think is high definition today at 1024x1024 or 2048x2048 resolution in a PNG or TGA is really very low resolution comparatively. I do understand that graphics cards aren’t really meant to handle 10,000x10,000 resolution textures, but who is to say that they actually have to handle the entire image all at once?
Therein is why I believe Procedural methods will work in the end. You can essentially have a 32,000x32,000 resolution texture in 10kb seamless, but the algorithm involved knows only to show you the highest resolution you can comfortably see on your graphics card, and only the area you can actually see (as in, not trying to load the entire grass texture for the State of California all at once).
It’s all about intelligently streaming only the information we need at any given moment.
4. Developments in shared media and integrating 2D applications into immersive settings
I’ll be leaving this one to answer in class, but you can assume I’ll talk a bit about the developments with the koios media center in Second Life.
5. Current Comparisons between SL and other platforms
I’d say Second Life is a median system. Kind of like choosing Mario in SMB2 when you have Luigi, Princess and Toad at your disposal. Graphically it’s starting to catch up to things like BlueMars without having to go into graphical overkill. It’s fairly powerful as a platform, open enough to do many things, and it has average strengths. For the time being, Second Life is the all around solution I’d recommend for virtual environments.
However, this doesn’t mean I’d split hairs and differentiate between SecondLife and OpenSim, InWorldz, SpotOn3D, etc. It’s all essentially based on the same underlying technology despite the bells, whistles and pinstripes painted on the sides.
Other technologies I’ll cover in class.
6. Your projections for the near and moderate term future for SL and the wider field of 3D worlds.
Concerning Second Life, I’d say I believe that the open source community will probably make many more strides to push the technology forward than Linden Lab will. That’s not necessarily a bad thing, as I really do like Open Source software and crowd sourcing. As for the wider field of 3D Worlds… I’ll cover that in class.
I will say, however, that I don’t believe that virtual worlds on their own have a future. Like any good technology, it matures and becomes ubiquitous. What the future is, concerning virtual worlds, is not virtual worlds in the sense that we know of them today.