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I've decided to put my freshly learned C++ skills to the test, and what better way is there than modifying the source code of an already awesome program, in this case the recently released real-time path tracer "Simplex Paternitas" by Jacco Bikker. For "Futuristic Buildings" I modified some of the animation from Simplex Paternitas, added some new animations and also a new "skyscraper" building with moving spheres.
The purpose of this demo was to emphasize the extraordinary capabilities of this path tracer, in particular the ultra-high-quality global illumination with color bleeding and dynamic soft shadows at real-time framerates. The demo renders almost noise-free images at 16 samples per pixel and should render them very fast when you have a high end GPU (>30 fps I guess, I only tested it with a 8600 M GT).
Some images:
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Download "Futuristic Buildings" at
http://code.google.com/p/tokap-the-once-known-as-pong/downloads/list
A CUDA enabled GPU is required as the path tracing happens entirely on the GPU.
This is work in progress of course, I'm planning to add another building and a user-controllable character (the truck from Unbiased Truck Soccer :) . A video should follow soon.
The purpose of this demo was to emphasize the extraordinary capabilities of this path tracer, in particular the ultra-high-quality global illumination with color bleeding and dynamic soft shadows at real-time framerates. The demo renders almost noise-free images at 16 samples per pixel and should render them very fast when you have a high end GPU (>30 fps I guess, I only tested it with a 8600 M GT).
Some images:
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Download "Futuristic Buildings" at
http://code.google.com/p/tokap-the-once-known-as-pong/downloads/list
A CUDA enabled GPU is required as the path tracing happens entirely on the GPU.
This is work in progress of course, I'm planning to add another building and a user-controllable character (the truck from Unbiased Truck Soccer :) . A video should follow soon.
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