Just Minecraft
Showing posts with label
Prometheus
.
Show all posts
Showing posts with label
Prometheus
.
Show all posts
Friday, July 13, 2007
Sneak Peak
Quick demo reel I put together to show off the various effects of Shader 2.0 and High Dynamic Range Lighting. Shader 2.0 support is native to Prometheus so these types of effects are easily implemented and put to use with little to no hassle.
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