Showing posts with label Social Networks. Show all posts
Showing posts with label Social Networks. Show all posts

Wednesday, February 8, 2012

Who Ya Gonna Call? Ghost Writers!

Linden Lab looks for guest bloggers, finds laughter instead. #SecondLife

 

Are you a passionate Second Life resident who loves to write about your Second Life experience and are looking for exposure for your own existing blog? Looking for a way to connect with other bloggers and open your door to new Second Life community readers?  If so, you might want to submit an original blog post (no links please) to us and it could end up being featured in the Second Life Community blogs.


As the movers, shakers, and experts on everything Second Life, we’d like to invite you to submit your original blog articles to us at blog-call@lindenlab.com with the Subject Line: Guest Blog Submission.  Selected submissions will be posted to the Blog section of the Community as a featured guest post!

 

 

Snapshot_002

Dear Linden Lab – My laptop in-world sucks less than yours. I’m actually blogging from it.

 

If you’ve been paying attention, Linden Lab recently put out a call for guest posts from the prominent bloggers in the community, and as much as I’d love to give them kudos for trying, I have to concede that the response they received from the community was expected.

 

It’s about ecosystem and the community of sharing, and on this point Linden Lab dropped the ball very publicly. We live in a world of content creation and sharing, and we take pride in our blogs because these blogs represent our freedom of expression and ideas on not just the virtual world but also all the things that go with it. We’re the Digerati because we’ve been so diligent in building our own brand and avatar presence, not because we’ve been busy building it for somebody else. That’s the lesson about Second Life – It’s not about Linden Lab, it’s about us, and every time Linden Lab acts selfish in this regard the community calls them on it.

 

This isn’t to be mean spirited, either… it’s just the way it is in this media-as-commodity society and prosumer culture. I’ll post a video at the end of this for you (and for Linden Lab) to thoroughly explain what the hell is going on, and how they (and you) can benefit going forward.

 

It wasn’t so much the offer from Linden Lab that made me laugh, but the guidelines and constraints they set for submissions -

 

If you would like to submit a guest post for the Second Life Blog, please consider these guidelines. Only submissions that meet these criteria will be considered for publishing.


 

  • All selected posts must adhere to our Community Participation Guidelines.
  • All selected posts should support the inclusiveness of the Second Life community.
  • Selected posts must not include marketing-related links and must not be entirely self-promotional.
  • The post may include links to your website and blog in a brief author’s bio (approximately 3 sentences), which will be published at the end of the guest post.
  • Please limit the number of images included in your submission to 4 or less.
  • We reserve the right to review and edit. We regularly edit posts by our contributors and guest bloggers.
  • Guest posts must be original and may not have been published elsewhere online already.  

 

I’ve put the offending terms in bold for which I would believe the most astute of bloggers who would be of any interest in this co-op posting would disagree with. We’re capable of editing our own content, and aside from minor edits, I’m not comfortable with a third party reconfiguring what I have said behind closed doors to suit their own needs. More importantly, the last requirement flat out misses the point of the sharing atmosphere and community which it is soliciting responses from – in that you are being asked to write content, without compensation of any kind, that Linden Lab can freely edit and manipulate as they see fit, and to top it all off, they demand that the content you are writing is exclusive to them alone.

 

This would exclude simultaneously posting the same article on your own blog, and to wit, makes you little more than a ghost writer for a company that is looking for free SEO content to fill their blog roll.

 

Like many blogs, this blog carries a Creative Commons Attribution-NonCommercial 3.0 Unported license (or a variation of Creative Commons). This means you are free to repost my blog posts in full or in part anywhere you would like, as long as you give me attribution and as long as you aren’t charging people to read it or making money on it. This does not mean I endorse you, your blog or magazine, or anything you say. It simply means you are free to share what I’m saying here with little restriction. The choice of license does not necessarily exclude commercial use of my work, but it does require that you seek written permission from me to have that constraint waived.

 

In stark contrast, Linden Lab is immediately shooting themselves in the foot by demanding the exclusivity of submitted articles, which is a direct violation of what many established bloggers adhere by. In the event that exclusivity is required, the next logical question from any blogger is going to be –

 

What’s in it for me? I mean… why should I write for you?

 

For this question, Linden Lab gives no substantial answer other than they assert promotion of your own blog, which to me sounds a lot like the website client that says they’ll pay you for making them look good by putting a little by-line on the bottom of the page to promote you.

 

No self-respecting website designer would agree to those terms, and no self-respecting blogger of any merit would agree to those terms either.

 

The bigger issue with all of this is that the very idea of exclusivity and tight constraints in a digital media ecosystem is a direct contradiction to the ecosystem itself – in a world of sharing, Linden Lab is asking for permission only to take and gives nothing back, and by association alone are showing that they are thinking like a traditional company that simply does not understand social media.

 

Despite all of this, however, I’d like to offer a better solution for everyone – far be it that I should be the Debbie Downer for Linden Lab’s hopes of building an army of bloggers willing to write stuff for them with little or no incentive.

 

Instead of asking for bloggers to submit content specifically for Linden Lab to publish exclusively, if they were truly interested in celebrating the diversity of culture and opinion in their community, they would instead be asking for their community of bloggers to be submitting posts from their own blogs to be reposted on the Linden blog in a celebration and expose’ of their community and wide reach. Any editing that is done to those submissions should be done in a transparent manner with the actual writer, because the writers themselves are the creative force behind what is being said on those posts – what they are saying is very deliberate and intentional.

 

For those of you into social media (and that’s probably quite a lot of you) the following video from Gary Vaynerchuk should be highly interesting and informative. This video should also be considered homework for the people at Linden Lab to take notes on.

 

 

 

It’s time to learn what a prosumer is all about–this is worth every single minute of watching it. Trust me.

 

 

 

Seriously… I wasn’t joking before. This isn’t a mockup. It’s my actual laptop in Second Life, on a desk that I made myself, and running a fully functional Cloud OS through Shared Media.

 

 

Snapshot_003

 

 

I wasn’t kidding when I said my laptop in Second Life is better than the one that Linden Lab used for their screen shot. Unlike their laptop, mine actually has a cloud operating system on it with a full suite of actual applications. Let’s just say I happen to like using Shared media to the absolute fullest potential.

Saturday, October 1, 2011

Taking Diaspora Seriously

Why social is a large part of our virtual future. #IEEE #SecondLife

 

diaspora_crowdsourcedpng

 

I’m a strong advocate of privacy and our ability to choose individually what level of privacy we believe is adequate for ourselves. Sure, there are constant arguments over how anonymous representation can lead to bad behavior in many, but I’m a realist about the entire situation. I see the glass as neither half empty or half full, because there is equal potential for both good and bad in everything we do.

 

In the case of Diaspora, I won’t say that they are the end-all to be-all social network. They may or may not have a long standing chance in the grand scheme of things – especially when facing giants like Google+ or well established social networks like Facebook, both of which have far more clout and resources to throw around to gain favor. However, that being said – I do absolutely believe in the power of privacy, choice and above all else, that just like the Internet itself, a virtual environment collective would make up the very thing which we today consider a Metaverse.

 

In order for a virtual environment standard to really take hold and be beneficial to all, it must be addressed from the standpoint that all will be involved or affected by it. I’ve played a part in many virtual environments in my life, and have seen some truly amazing things whether it’s creative content from individuals or truly innovative paradigms from research initiatives.

 

One of the research initiatives that really helped cement and shape my beliefs on virtual environments for the future was one called Solipsis Decentralized Metaverse (INRIA), and while they went with the notion of a fully decentralized architecture, I immediately recognized then that even if it was technically feasible, the reality would be more of a hybrid approach.

 

 

An early look at Solipsis from 4 years ago

 

 

I keep this understanding today during my tenure as object interoperability lead for IEEE Virtual World Standard Workgroup, in that in order to truly foster in a full Metaverse, we must take into account that no single entity should be holding the keys to the entire kingdom.

 

Whether this is concerning the underlying technology, the components, or a myriad of other aspects which are bound to interoperate with the ecosystem that is a virtual environment, I take these ideals into account in that it’s never as simple as defining a single thing when it comes to the Metaverse.

 

A Metaverse, for the most part, is the conglomeration of many types of technologies, filetypes (assets) and protocols that come together in a hyper-media environment that even transcends the web today. There is no simple answer for what components make up a Metaverse, because the further you scrutinize in detail the more obscure it becomes. What number of image formats could we support for textures? Are we taking into account emerging standards that are dynamic like procedural methodologies? Will centralized servers really play a role in future iterations or will a more decentralized approach reign supreme? How many protocols for simple text message transfer are there, and then what about VoIP traffic protocols? What sort of protocols and techniques should be used for the social media facing aspect of a virtual environment?

 

There are a lot of questions that need to be answered, and that’s exactly what the IEEE Virtual World Standard Workgroup is aiming to do, to the best of our abilities. I imagine the Metaverse as a hybrid of decentralization nodes – each system on a common standard, even if internally they are all very different. Walled garden mentality, in my mind, really is a hindrance to a truly open Metaverve – but if they must continue to exist, then they should at least be willing to offer some sort of compliancy to the overall network of virtual environments if they wish to retain any semblance of standards.

 

Being a de-facto standard isn’t enough, because in the end it’s self-serving to the company or entity that holds that de-facto, but offers little in the way of worldwide benefit in the grand scheme of things. Much like the days of AOL, Prodigy and other such services, the walled gardens are doomed to be eclipsed by bigger and better things (in this case it was the world wide web), and it was only reluctance and willfully keeping their clients ignorant of the things that are bigger and better than their own walled garden service that kept those services around as long as they were.

 

We live in a similar age today but have the benefit of hindsight where we can look back at those early walled gardens before the true explosion of the world wide web came about, and we benefit today from that evolution into open standards. Virtual environments today are much the same, in that they mostly are closed and walled gardens – nobody is interested in talking to each other from virtual environment to another, because it simply is not in their best interest.

 

The more things change, the more they stay the same.

 

We have hindsight now, and we know that walled gardens are only the precursor to a global standard which will foster a revolution and explosion of a new paradigm. Nobody really holds the keys to the Internet, not even Google. There are countless services and products, billions of sites and pages for all manner of things (good and bad).

 

Remember, this is all from the standpoint of a decentralized methodology we call the Internet. No single entity owns all of the servers of the Internet, and no single entity owns all of the content. Everyone is free to make their own space as they see fit, and by and large it has been an overwhelming boon to human society as a result.

 

A Metaverse Standard for all, holds the ability to foster similar results in the synthetic environment age. This is why I officially acknowledge such endeavors as Diaspora on the metaversestandards.org wiki, and as a legitimate social network to be taken serious.

 

It isn’t because I believe Diaspora itself is an end-all to be-all winner, but more because the ideology and methodologies behind that system are the ideal brass ring we should all be acknowledging for every aspect of our virtual environment going forward. I acknowledge Diaspora officially in whatever capacity I may be allowed, simply because it is the paradigm shift which I believe will foster in a better generation of privacy, decentralization and methodologies which are beneficial to all.

 

Diaspora tells you that you are free to start your own node as part of the entire network, that you own the content and information that is yours. They tell you that they respect your privacy, and want to help you protect it – even saying they respect your right to personally decide if being anonymous, pseudonymous or completely authentic (as in using your real name) suits you. They do not believe in a single entity being the only option, and in fact make their source code open to everyone, while actively encouraging everyone to start their own “pods”. They respect not only you, but the very foundation that made the Internet amazing – and for this the least I could do is tip my hat to them, and the many hard working people behind it. Their ideals and goals are in line with those of the IEEE Virtual World Standard Workgroup; what they want for a social network, we want also for a virtual world standard, and I highly believe social networking is an integral part of the entire virtual world construct.

 

I acknowledge Diaspora because I believe in the paradigm and ideals which they stand for. In a world where Facebook is being sued because they still track you even after you log out of their system, and Google insists you don’t have a choice in whether or not you must divulge your real name, it is refreshing to see there is a beneficial alternative for all – where everyone is on a level playing field with access as they see fit.

 

If anyone deserves my praise for upholding the values set forth in the creation of the Internet, then I gladly give that praise and recognition to Diaspora. Clearly, among the countless ‘nyms and their avatars, so do you.

 

Tuesday, September 27, 2011

An Island Unto Themselves

#Marketing in the Prosumer Culture

For many of you, this post will seem a bit dull, but the implications from it are far reaching and profound. I'd like to state up front that this sort of topic is my forte' and I regularly advise on this to what often seems like an entirely baffled room full of executives (not to mention lawyers who are ready to grab pitchforks and torches) - but as I've often said in those situations: Bare with me, because what I'm about to say is probably the most important thing you could hear on the matter.

www.kriyayoga.com (small_island)
We live in a digital culture of sharing and mashup, where 1's and 0's are interchangeable and cheap. It doesn't matter to the prosumer culture whether those ones and zeros are configured in a manner that yields a photo, mp3 or streaming video - what matters is the sharing of ideas and media that pertain to their topic of interest at that moment.

On the subject matter, the best advice I can give stems from what I like to refer to as the Gospel of Virtual Environments, but for most you would know it as Lessons Learned From Lucasfilm's Habitat. Written by Chip Morningstar and F. Randal Farmer in 1991, this synopsis addressed the lessons they learned from running a massive multi-user virtual environment in the late 1980's on the Commodore system known as Habitat, and while the graphics were definitely paltry by today's standards, the lessons are just as important today as they ever were - because they address the underlying nature of technology as well as the attitudes of people that use those types of systems.


One of the most important lessons from that synopsis was simply:

Work within the system

And while this lesson is open to interpretation, the story that accompanied it really set the stage for understanding how not to address prosumers in a digital age if your goal is to protect IP, or system type mechanics/rules.

I won't go into the entire story here (it’s available at the end of the post as a link for reading), but I will address the fundamental understandings that came out it, and how they still apply today in the digital world context.

Essentially what it boils down to is this:

If you are a company with a brand and IP to protect, you have more options today in order to enforce it than you did twenty years ago utilizing traditional methods. The landscape has changed quite a bit, and the 1's and 0's of today are agnostic, while the mentality of the prosumers is that of simply sharing for the sake of conversation or furtherance of devotion to a particular brand or image. In modern context, this still holds true on a much wider basis than it did twenty years ago, and so our defacto arsenal of "cease and desist" and litigation often times is met with an outstanding backlash in the wider sphere of digital culture, causing more damage and loss than had the entity utilized the "Work within the system" lesson.

No better example of this sort of backlash (humorously named the Streisand Effect) can be given than that of the RIAA and MPAA with many years of fighting and litigation efforts to curb or eliminate the acts of piracy among Peer2Peer networks. It is now over ten years later and such an approach has not only cost those entities more than it's worth to enforce, but has had the opposite effect to curbing the "violations" worldwide - eliminating single file P2P systems like Napster, Limewire, etc but giving rise to massive file collection P2P systems like BitTorrent where no longer single files are shared but large quantities of files as a single "set".

Where the RIAA wanted to stop music piracy by shutting down places like Napster which offered single tracks per download, they ended up fostering a worldwide backlash that is BitTorrent where finding a single track is unlikely versus searching for the entire discography of the artist for download. Clearly, this is throwing gasoline on the fire and acting surprised that the fire did not go out.

The interesting thing about all of this is simply the fact that digital culture and mashup mentality often do a much better job at proliferation of ideas and content than even multi-million dollar marketing campaigns, creating new content from multiple sources that transcend the originals – beneficial to multiple entities all at the same time, as we see in the Gwen Stefani vs Britney Spears music mashup below titled “Tick-Toxic”.




Whatcha’ waiting, whatcha waiting, whatcha waiting for? Prosumers aren’t as Toxic as you think.


Working within the system entails an unorthodox methodology, in that the proper approach to "infringement" no longer is a black or white scenario, but instead many shades of grey for the negative approaches (and in methods that offer mutual gain, 16.7 million colors of awesome) - often entirely dependent on the situational context. While cease and desist options and litigation are still a part of that arsenal of enforcement, it no longer constitutes the cut and dry option, and in fact should be the absolute last option to be enacted - instead of the first or only.

When you find yourself looking to protect IP or a brand, the first question that should be asked is no longer "How do we stop this infringement?" but instead should be "How do we monetize this situation, foster its growth and make it work for our own benefit?" - aka: Working within the system.

Working within the system entails a willingness to work with the people involved in that system on the same grounds and foundation that those people utilize within that particular system, whether that be business or individuals (prosumers) in order to foster a mutually beneficial situation while limiting the constraints that would cause a backlash and do widespread harm. Think of it like trying to disarm a nuclear weapon - you wouldn't go in and bash it with a sledgehammer for fear that you could cause a massive explosion. Instead you handle it delicately and with foresight for the bigger picture. Cease and Desist (litigation) is your sledgehammer, and should only be used as a last resort.

Instead we should first think about ways to work within the system at hand, for our own benefit (because we are still self-interested as companies) but also in a way that addresses the underlying and fundamental need of the prosumer mentality to spread and share IP, Brands and derivatives of those properties.

One of those many shades of grey happens to be simply allowing the proliferation of the IP or brand to continue while adding only monetization or supplemental marketing to the situation. This can be seen today in the general approach by Youtube where music in the user created videos is now more likely to come with a link saying who the artist is, the name of the song, and a direct link to purchase that music. This, in turn, offers a solution to working within the system and IP infringement in that the question answered was no longer "How do we stop this infringement?" and instead "How do we utilize this infringement to our own and their benefit?".

In the case of Youtube, however, while the approach is sound there is still no method to actually handle the mashup and derivative offerings that spawn in abundance from this culture – as we can see from the Tick Toxic video where both Tick Tock from Gwen Stefani and Toxic from Britney Spears is put together for a new take on two songs, Youtube only recognizes the Gwen Stefani part as the music to tag and offer for purchase (catching only half of the potential).

In the long run, prosumer integration of your IP or brand in derivatives or outright is the best form of free marketing for your brand or IP that you could ever hope for. You would never think to shoot down free marketing on your behalf, especially when things like videos on Youtube have this wonderful habit of "going viral" wherein hundreds of thousands if not millions of people share and view those videos, giving the brand or IP massive amounts of free exposure. The trick to all of this is to look at it from a marketing perspective and not a legal perspective.

Prosumer culture is the predominant force in the digital age, and we are best served by allowing that system of understanding to proliferate with little or no negative intervention. While this flies in the face of the crack legal team on call at most companies who want nothing more than to fight the good fight, the benefits far outweigh the costs in the long run - and only serve to offer additional revenue models, and widespread marketing and goodwill among this global system if approached properly with complete understanding.

What we have today are companies that essentially shoot first, and ask questions later (if they bother asking at all) with their DMCAs, Cease and Desists and litigation. This is detrimental on the whole because of the prior notion of the Streisand Effect, moreso because it fosters an "island unto yourself" mentality, cutting you off from the system in ways that would otherwise be beneficial on a massive scale, turning instead to a methodology that actually harms you and your brand/IP.

In order to succeed in the digital age, we must understand that we are not an island unto ourselves. This is true not only in social media of all types, but in the greater scope of the digital culture we rely on today. The rules of engagement here are different than we were taught traditionally, and we need to be willing to think creatively and innovate if we want to truly excel. While cease and desist, as well as possibility of litigation still remains, we need to keep our perspectives in check, resorting to that route only when all other possibilities are exhausted and explored in context.

Remember: Prosumers aren’t as Toxic as you think they are. They could very well be the fountain of youth to invigorate your brand and IP on a global scale.


Further Reading
Lessons Learned From Lucasfilm's Habitat: http://bit.ly/oPbUdr
The Streisand Effect (Wikipedia): http://bit.ly/r5FY8L
Prosumer: http://en.wikipedia.org/wiki/Prosumer#Producer_and_consumer

Saturday, July 30, 2011

Don’t Be Stupid.

Amending #Google’s motto into something more realistic.

 

I believe Google should be amending their slogan from "Don't be evil" to "Don't be stupid". They've essentially thumbed their noses up at the very nature of the Internet and the roots of what makes it great. Pseudonyms are a part of the very fabric of what make the Internet what it is, and the culture that has given rise to what we know as Cyberspace. While this has brought both good and bad as a result, I believe the very existence of the Internet as we have today is ongoing proof that the good far outweighs the bad.


In a digital culture such as we have today, everybody is famous in their own way, and pseudonyms comprise an irrevocable part of that culture. To make any attempt to deny that history and legacy is to do so at their own risk.

 

 

google-sucks


 

We live in an era of multiplicity of identity, each having proper context and just as much weight as any other name we may use. In that Google wants only a wallet name shows only willful ignorance on their part in failing to understand that they are dealing with people who are represented by multiple identities, interests, and behaviors, all which are a part of a greater whole of the individual.


In a court of law, individuals are innocent until proven guilty. So too should pseudonyms be addressed - they are acceptable until proven otherwise. It is the individual's right to choose what name they use, not a corporation. This is why there are laws in nearly every country on Earth defining the very legality of using a pseudonym at will for a myriad of purposes farther reaching than a simple social network.


While the Electronic Frontier Foundation states in a recent write-up “A Case For Pseudonyms” that companies like Google and Facebook are entirely within their right to forbid pseudonym usage, they also point out that it is horribly short-sighted and often times damaging and even life-threatening to do so. I'd like to believe that Google is not so blinded by short-sighted goals and profits that they are willing to jeopardize the well-being and even lives of others in the process.


If the purpose of Google is stated as being the intention of bringing all the world's knowledge and information together, as well as the people, then they must understand that they simply cannot exclude a majority of the people or outright deny the culture that gave them this opportunity. If it wasn't for a world full of pseudonyms, Google would have no Internet to dominate. For every person, there are multiple identities, each with distinct metrics and differentiation of personality in context of the virtual space in which they inhabit as their domain. In the eyes of Google, this should account for much more opportunity than they currently seem to grasp.


Yet, while Google and Facebook are entirely within their right to deny the use of pseudonyms and demand a wallet name, the price they pay for doing so may, in turn, be far too high for even them to accept. This fiasco is reaching mainstream media, and even celebrities such as William Shatner are lamenting over their profiles being suspended, while others such as @Skud are continuing with interviews in mainstream media railing against these policies, all for the world to read. Twitter is alight with similar discontent from users who have had their profiles suspended for pseudonymous usage, and as these personal accounts continue to mount in public view, the future of Google+ does not look as bright as it once did. While Google+ may, indeed, enjoy a fair amount of success, it will have willingly sabotaged its own growth and success from what could have been a true game changer.


While Google and Facebook are within their rights to deny pseudonyms and even anonymous usages, surely they are not so ignorant as to fail to understand the maelstrom of bad PR and ill-will they create worldwide in doing so. 

 

While it has been claimed that I somehow believe that avatars are real people, I must contest the oversimplification and misstatement of such. Avatars to me are merely digital representations of a person which bare the context of a virtual environment space pseudonym. As I believe that pseudonyms are just as legitimate as a wallet name in all but the most well defined cases, and are protected and sanctioned by nearly every country on Earth through law, I make my claim that I believe that the context of the pseudonym matters little while the actual usage of the pseudonym matters most. In a digital world, we carry many pseudonyms or possibly just one that is well known or chosen, and each usage of such is entirely dependent on the use context – that being the scenario by which the individual decides what personality best suits the digital arena by which they will participate, while retaining the right to manage their multiple personality order as they see fit.

 

In the context of social media, such as Facebook or Google+, the right of the individual to freely choose their forward facing personality and context of immersion is a cherished right and not a privilege. As such, an avatar to me constitutes as much of a real person as I would attribute to that of Mark Twain and the works and actions thereof. Simply using a pseudonym in context does not invalidate any part of the person using it, nor does it make the person behind the pseudonym any less real. By association, therefore, an avatar is the representation of a real person and fueled by the actions of the very real person behind it (excluding the actions of an artificial intelligence bot at this time). However, just like anything having to do with digital representations, an avatar on it’s own does not constitute a real person, but instead constitutes the forward facing chosen identity of a real person in proper context to the digital environment space they are currently participating in. Whether that space is a virtual reality or a social media hub is inconsequential as our multiplicity of identity will eventually become cross-domain and interchangeable, and indeed already has despite efforts by companies to the contrary.

 

This, in and of itself, offers a very profound glimpse into the future of our digital multiplicity, or multiple personality order, in that the concept of “True Names” takes on an entirely different meaning in today’s society than it did prior to the digital age. As a result of this profound paradigm shift, we see today that even large corporate entities such as Google and Facebook somehow are unable to understand the importance of multiplicity of identity, and continue with their attempts to reshape the entire fabric and legacy of what made the Internet and digital culture what it is today.


The final question remains - At what point does the price of their policies become too much to continue? From a perspective of simple common sense, I'd say they've already reached that point, causing more harm to their reputation and social media product than may be reversed before they've managed to make it to an actual launch.


In the end, the point remains: What people are angry about is that their common names are not recognized by Google, and simply offering those people the chance to comply with practices that they already are against is not an answer, in the same light as this "solution" is really further proof that Google is willfully ignoring the very premise of the debate and in doing so, are blatantly insulting the world. If a common name happens to be a Pseudonym, then so be it. There should be no obligation to fill in a field with a wallet name, and a pseudonym should be just as acceptable - if not more acceptable since in many cases, the world is more likely to know the pseudonym than the wallet name.

 

While I’ve heard the opposite take on this subject, being that we are not “forced” to use Google+ or any of Google’s services, that is much like asserting that a near monopoly of services aren’t forcing you to use them. Simply because a company offers great things, and arguably better than competition, does not constitute a right to demand things from your users that can be dangerous. Yes, as users, we are the commodity not the customer, however I challenge that notion since we are willingly trading mountains of information about ourselves on a daily basis for access to a service, which in turn make these companies a lot of money. We are, indeed, customers in that we are paying for these services with something vastly more valuable than money – our own privacy and identity. The very least we can do is draw a line in the sand for one crucial piece of information that we alone should have control over – and that is our own identity and how it is presented.


Because of this, I have chosen to refer to Google as a company whose motto should be changed to "Don't be stupid." It is far more fitting given the current situation, and bares repeating when a company such as Google seems to have entirely missed the obvious.


Signed,
Will Burns
Object Interoperability Lead | IEEE Virtual World Standards
Aeonix Aeon in SecondLife

Sunday, July 17, 2011

diaspora*

How #SecondLife may find their social media answer blowing in the wind…

 

diaspora

 

Social Media Networks are essentially all the same on the surface. You’re connecting with friends, relatives, co-workers, and sharing information on a feed wall. Of course there is the addition of games, applications, and other plugins which give our social networks a sense of further connectivity, but in the long run they are all essentially laid out the same. When we take a look at the varying social networks, we have to ask ourselves what it is that makes one better than another, and at first glance we are hard pressed to see any real differences.

 

Take for instance, Facebook. It’s essentially a three pane layout with your controls on the left side, different information feeds in the center (wall) and on the right hand side are advertisements, and other things.

 

 

aeonix_facebook

 

 

I’m sure the image above looks familiar. To me, this is a social media network that is showing its age in the amount of clutter that has managed to cram itself into the interface over time. If we take into account the addition of the Chat Sidebar view (which I’ve turned off) the far right side of the screen becomes a contact list. Aside from aesthetics, this sort of feature creep has turned what once was a clean layout without too much clutter or distraction into the digital equivalent to an advertising back-alley. Myspace had the same issue as well before its demise, when NewsCorp initially bought it up and then opened the flood gates for marketing. Now that Myspace is trying to be the place where musicians and artists can connect (read: spam) you, it is little wonder why anyone uses it any longer.

 

For the longest time, Facebook was the center of the social media world. Everyone was compared to them, and their 500+ Million users. Even today that happens, because that’s where everyone is at this particular moment. But there is always a paradigm shift on the horizon, and even Facebook knows that, which explains why they are looking for an IPO – the cash out. This can be seen in Zynga’s (Farmville, etc) sudden interest in an IPO as well.

 

Of course, this can also be explained in conjunction with the behemoth of media, Google, gaining ground with their Google+ Social Network. But something isn’t quite right…

 

 

aeonix_googleplus

 

 

With all of the hype surrounding Google+, for those that actually have gotten into the service have likely noticed that there is little difference between Facebook and Google+, other than the obligatory integration of Google services. Yes, Google+ has Circles and Sparks, and Hangouts, but Circles are a fancy way of saying “Groups”, Sparks is a fancy way of saying “RSS Search” and Hangout is just a Group VideoChat. Are these the killer features of the Google+ service? Sure they’ll throw in Games, because that’s obligatory for a social media network, and they’ll probably use their acquisition of Aardvark to offer a “Live Answers from Real People” service powered by the network.

 

I’m still unconvinced this is anything to really be excited about, especially when we take into account the Google+ stance on the use of pseudonyms as your profile identity, which you are not allowed to do based on their terms of service. People leaving Facebook based on privacy concerns to go to Google+ are finding out that they’ve essentially jumped out of the frying pan and into the fire as Google has decided to make all profiles public without an option to make them private, and they also insist you use your “wallet” name – that is a birth name on your profile or come under the scrutiny of the digital inquisition.

 

While the media has been focusing attention of Google+ and whether or not it will be a Facebook killer, there has been an ongoing development called Diaspora* in the background. A tech startup that is taking a different approach to all of this. But diaspora* isn’t a fly by night sort of operation that suddenly came out of nowhere; They’ve been around for a few years now, working diligently to create a social media network that is very different than Facebook or Google+.

 

aeonix_diaspora

 

 

We already know from the pictures that there is essentially little difference to the layout of these social media networks, so what are the underlying things that make these social media outlets different, and why should we care?

 

Privacy is Dead. (Or is It?)

 

When it comes to Facebook, Mark Zuckerberg once said “Privacy is dead” and when it comes to Google+ they are taking a similar stance in that your profiles must be tied to a real person (wallet name) and they will be insisting on making all profiles public. Aside from this very telling stance, Facebook and Google have a very large incentive to keep you public and “authentic” in that they earn their money on the zeitgeist advertising metrics. In this case, there is no room for the myriad of other ways we may present ourselves online, such as anonymously or through a pseudonym; Whether the pseudonym is a pen name or of your virtual world avatar is irrelevant, because they both act like a digital inquisition when challenged – asking for a cell phone number or other “approved” methods by which to validate your identity, which in turn defeat the point of anonymity or pseudonyms because those validation methods divulge private information about yourself that you had no intention of divulging – and more often than not shouldn’t be legally forced to divulge for something like a social media network.

 

Diaspora, on the other hand is the polar opposite to this “Privacy is dead” approach by stating it is specifically designed to facilitate your privacy in a decentralized and agnostic manner which each person is free to control entirely, while also giving users and entities the right to start their own “pod” in the network with the source code. This is a stark contrast to Google+ and Facebook where your information is housed centrally (thanks to Google and Facebook) and where Google and Facebook control what privacy (if any) you are allowed to have.

 

So while on the surface, these social media networks look essentially the same, the ideals of Diaspora and how it works are in stark contrast, almost in total defiance, to mainstream social media networks.

 

While Diaspora isn’t as fully featured as Facebook or Google+, you have to hand it to their small team in that they are diligently working on the code and making it better over time. Their greatest concern isn’t whether or not you can play Angry Birds, or beg for CafeWorld items on your stream, but in making the underlying system secure and privacy aware, even with encryption. Unlike Google+, they aren’t subject to corporate sponsor (or even intelligence agency) pressures to make everyone “authentic”. No, they simply care about whether or not you can control all the aspects of your privacy and persona.

 

Personally, I believe this is a “killer" app” for social media. It’s not the widgets, it’s not video games, it’s not a little “Like” button on websites. The killer application of social media is (and always should remain) the ability to represent yourself with privacy and security in whatever manner you decide. Advertisers and corporate entities will realize that reaching demographics is a privilege and not a right, and more so that the individual right to privacy will always trump their right to make a buck.

 

As of this moment, think about all of the information you voluntarily give them. Photos, videos, comments, likes, and all manner of user habits as they keep an eye on you. You’d think that would be enough to satisfy them, but now with Google+ they are extending that boundary further by insisting on a real name and not anonymous or pseudonym. If they challenge your “name” on a profile, they ask for a phone number to verify your identity or any other amount of “approved” identification methods such as maybe ID cards, or mainstream media references where your name is shown. Maybe a home address too?

 

Is it just me, or is all of this invasion of privacy becoming too much? If you use FourSquare, you’re already broadcasting everywhere you go, and I made a joke on Twitter about this to the tune of how the NSA can essentially track you without needing a warrant: Just make it into a game called FourSquare and you’ll be volunteering your whereabouts.

 

It’s one thing to make these privacy options… optional. But it crosses the line when these companies begin demanding instead of asking. That’s the one thing I will not stand for… will you?

 

Is there a SecondLife for Diaspora?

 

By now you’re probably wondering what any of this has to do with SecondLife since I’ve tagged the article for Twitter as such. Actually, this article has quite a lot to do with SecondLife and Linden Lab if we think about it.

 

Linden Lab wanted to create some sort of social media connection between their existing users and social media services that they use outside of SecondLife. Their initial thought on the subject was to find ways to integrate into Facebook (Skylight, etc) but found that when they put all their chips on the table to make that happen, they were shot down. Facebook decided to enforce their T.O.S. and wiped out quite a lot of Avatar Identity Profiles on the Facebook service. Since connecting SecondLife to Facebook would require Linden Lab to follow the Facebook terms of service, they would be forced to only allow “authentic” users to connect, which is a very different reality to what sort of user they already have of their service in Avatar identities. With Google+ the option wasn’t even on the table, as Google began enforcing their T.O.S. even in closed beta, removing “fake” avatar identities which were really SecondLife citizens looking for a privacy aware alternative haven for social media.

 

It is possible that the push for “Display Names” came about as a short sighted workaround to address the “authentic” names issue on Facebook, but then it was realized that not many people were going to change their display names to a real name, thus making that idea bunk. However, Display Names does have at least the side effect of allowing people to choose a name – so whether that is putting your real name over your head or just choosing something less arbitrary than the name you were assigned on rez-day is inconsequential.

 

The answer, at least in the short term, for Linden Lab has been to simply develop Social Profiles for their citizens – a walled garden social network for their own avatar users where they can have a safe haven. If you can’t join them, then you make your own… But this isn’t entirely the best idea either, even though it shows that Linden lab is at least thinking forward on this in terms of their own users. I mean, if we ignore the acquisition of Avatar United and shutting it down in the first place.

 

The problem still remains that the avatar identities are still blacklisted from mainstream social media, and those that are not have either given their real names, are on borrowed time, or have invented some plausible name that will escape detection from the digital inquisition. Creating an entirely new network specifically for just avatar identities is not solving the overall problem either, because the situation is reversed – in that instead of avatars being persecuted on social media, now “real people” are persecuted since they have to have an avatar to participate in Social Profiles.

 

This is where a stroke of genius comes in.

 

Diaspora is open source, and they wholly encourage people to set up their own “pods” in the decentralized network. They are privacy aware, and don’t care if you are anonymous, pseudonymous or authentic. Why build a social media network from the ground up that will only service a walled garden, when you can connect to an open source framework that prides itself on privacy and user identity in all forms?

 

I propose, then, that the SecondLife Social Profiles run on Diaspora as part of the decentralized social network infrastructure. This is the secret as to how we can bring the “authentic” people and the “avatar identities” together under a single banner, while remaining accessible to the outside world and cross platform. Why not? Diaspora seems to be the social network of choice gaining favor quickly with Avatar identities. It meets all of the needs for a Social Profile in SecondLife, and for the needs it does not meet, the code is open source and extendable freely as needed.

 

Diaspora + SecondLife, think about it.

 

There is also the main reason why I really believe that SecondLife should be using Diaspora as their Social Profiles system, and it’s the biggest reason:

 

Time and again I find myself writing about interoperability and the future of the Metaverse. More recently in the context of research papers and now as the Object Interoperability Lead for IEEE Virtual Worlds Standards Workgroup. The most consistent thing I find myself saying, and getting agreement on, is that open formats and methods are favored over proprietary methods at all points. The agnostic descriptions usually state things such as that the methods must be available via open source, without patents or litigation, and must be implementable by anyone who wishes without royalty, fee or restrictive license.

 

In the recent research paper with Dr. Dionisio and Dr. Gilbert, there exists a chart to illustrate how Social Media and virtual Environments offer two different forms of ecosystem, in that social media freely shares with each other, and while virtual environments sometimes connect to those social media outlets, it is often a one way street as virtual environments remain within their walled gardens.

 

Social Profiles as they exist today do not qualify for standards compliance, however the introduction of Diaspora as the backbone method by which to integrate Social Profiles for SecondLife would have far more benefits and easily qualifies under standards compliancy, while truly offering a method to reach outside of the walled garden, and reach back in.

 

 

 

 

joindiaspora

 

 

 

 

 

Thursday, July 14, 2011

The Distributed Self

Virtual Worlds and the Future of Human Identity #SecondLife



digital people

There has been a great deal of discussion recently concerning the merit of social media networks and their increasing insistence on “authentic” identity usage as of late. In example, we can see how something like Facebook or Google+ may be misinterpreting what it is that actually makes up an authentic identity in the digital age. I’ve written on this before in prior articles, but more under the auspices of the most extreme case of what would happen if the trend for “authentic” identities continued to persist, in that there is an increasingly higher probability that such will be challenged legally the more it is insisted upon.

When we talk about an identity that people most likely know us by, this name isn’t always a birth name, and this is why the idea of pseudonymous identity reigns supreme in the digital age. It is likely that many people around the world know us as our nicknames, handles or virtual avatar identities and really aren’t associating us with our real names – whether this is by default or by design is entirely up to circumstance and how we, as individuals, portray ourselves to different interest groups.

How we portray ourselves among different circles of influence can, and often does, vary wildly. In a business setting we may portray ourselves as an authentic identity, that is to say our real name (or root identity), but this is an exception to the rule in the digital age because quite often our root identities are accessible to only the closest of people such as family or very close friends or direct contact. This leaves us with the other 99% of the world with which we participate socially, and quite often these interactions are under a pseudonym.

Snapshot_007

In SecondLife we are free to engage under any pseudonymous representation we wish, and I believe this is a more realistic application of multiplicity of identity than what social media is providing today, with the exception of possibly Diaspora. While we can use our pseudonyms on Facebook, Google+ and others, it is not expressly permitted to do so, and the only reason people get away with it is simply a matter of hiding in a crowd. It is no wonder that those pseudonymous profiles are essentially on borrowed time, and should have no expectation of existing into the future. 

I really do believe that this sort of social black-listing is not going to last too long, nor under most circumstances is it justified.  There are plenty of legal reasons why a pseudonym is a perfectly acceptable alternative to a root identity, there are moral reasons, personal safety reasons, and even the reason that companies should be paying attention to the most – because it multiplies the population, and that is good for business. But most of all, the only reason that matters is simply because there is nothing you or I can do to actually stop the proliferation of distributed identity. That’s why so many pseudonyms exist as profiles on social media networks, despite their terms of service forbidding it. While it does give them the right to delete profiles and suspend services at will, this isn’t necessarily the correct path to the future.

As a counterpoint, I also happen to use Diaspora and actually believe that it represents a closer approximation of what needs to happen in technology and social media in order to appreciate and accommodate the multiplicity of identity, as well as what manner of control the individual should have over that identity. When I write about Google+ or Facebook, I like to point out that they do a lot of things correct, yet manage to foul up when it comes to the most important part of understanding the future of human identity, but with Diaspora, there seems to be an entirely different take on the matter.

I wrote a small snippet last year concerning Diaspora, entitled Why Diaspora Will Win that didn’t get much attention, but it did weigh out some of my thoughts about such a system and why I think that sort of model going forward is the best model for social media interaction. It is decentralized and focuses mainly on every conceivable manner by which you may control your identity, whether that means a pseudonym or a root identity is of little consequence to Diaspora because, and I believe this to be true, they are all the same and should be treated with equal weight.

The issue of human identity in a modern age is a complex topic, and I admit there is no easy answer. However, there are some very excellent signposts for this future which we can begin to really follow and understand going forward. To this end, I’d like to toss in a small section of a research paper that is currently unpublished, but describes the situation very concisely, taken from “The Distributed Self: Virtual Worlds and the Future of Human Identity”, by Richard L. Gilbert, PhD and Andrew Forney


The rise of 3D virtual worlds and the introduction of avatar-mediated forms of expression and interaction has the potential to once again reshape humanity’s conception and experience of the self and usher in a fourth stage of identity, one which can be termed “The Distributed Self” (Gilbert, Foss, & Murphy, in press). In this conception, consciousness and aspects of the self will be increasingly externalized and distributed into 3-dimensional digital forms (i.e. avatars) reflecting any number of combinations of age, gender, body type, race, ethnicity, style, personality, and physical health. Several studies have shown, for instance, that participants in 3D virtual environments such as Second Life often create avatars that, relative to their physical self, are younger, have a better body or physical appearance, and are ascribed a more positive or idealized personality (Au, 2007; Bessiere, Seay, & Kiesler, 2007; Gilbert, Foss, & Murphy, in press). Less frequently, they choose avatars with a different gender, ethnicity, or skin color (Wallace & Marryott, 2009, Duchenaut, Wen, Yee, & Wadley. 2009). Moreover, Gilbert, Foss, & Murphy (in press) estimate that among the overall user base of Second Life, 18% have a single “alt” (i.e. a secondary or alternative avatar) in addition to their primary avatar; 32% operate two or more alts; and that in approximately 70% of these cases one function of the alt or alts is to experiment with different aspects of identity or personality.

Taken as a whole these data indicate that about a half of active users of Second Life are coordinating a multiple personality system consisting of a physical self plus two virtual identities (a primary avatar and one alt) and about a third are coordinating an identity system involving 4 or more components (a physical self and three or more virtual identities). When the allocation of consciousness to non-immersive digital forms such as email, Facebook, Twitter, or Linked In is added to the physical and 3D virtual components of the overall identity system, the structure of the self becomes more like an organizational flowchart rather than the singular entity in modernist conceptions, or the diverse, but device constrained, model of post-modernism.

Multiplicity of Persona, or in this case manifest persona, is more like a conglomeration of multiple identities which comprise a single encompassing identity than a single root identity that ignores the digital pseudonyms as “fake”. It is this point that most social media outlets completely gloss over, and in fact insist erroneously that a root identity (birth name) is the only authentic identity that matters or exists. Unfortunately, this mentality of discounting the multiplicity of identity is incorrect and can be shown to be not just mildly inaccurate but wildly inaccurate for the assumption of the roles that digital identity will play in the future of social interaction.

The research paper is quite interesting to read, as it goes through all the phases of human identity over the course of generations leading up to this post-modern understanding of multiplicity. When it is published, I’ll see about getting permission to repost or link to it in full if anyone is interested.

Social Networks + Me

While there is a lot of issues concerning current social media networks, I do still use them. Unlike many, I have no issues with using my real name in public scenarios simply because I already am in the public limelight between my academic contributions, research, and interviews. This doesn’t mean that I am against the right to privacy or an individual’s right to withhold personally identifiable information in managing their own distributed self. If anything, this should be the very foundation of a social network – the right to choose which part of a persona we wish to put forward as our digital self.

It doesn’t matter if that digital self is a furry, robot, trans-gender, or adheres to ideals that are indistinguishable from what the root identity portrays. The simple fact of the matter is that they are all real people and should be treated as such – even if they require the basic right to privacy in using pseudonymous aspects of their distributed self.

As for me, I use Google+, Facebook, Twitter, and other social media networks under my root identity. Even in SecondLife, my Display Name is set as my real name and not a pseudonym. However, more people know me as Aeonix Aeon or Darian Knight than Will Burns, and in this light we can easily see how our distributed identities truly matter in the grand scheme of things.

Of course, I also have a Diaspora account, and if I had to weigh in concerning which social media network will reign supreme, it wouldn’t be Google+ or Facebook in the end… it’ll be something like Diaspora. I will say, however, that the social media system that Linden Lab is building seems to be getting at least some of the points made here – if only they would stop thinking like traditional social media networks and start thinking like something better from the future.

It’s a good start, nonetheless, and time will sort these issues of identity out.

For now, I embrace the distributed self model of thinking. To borrow a quote from Ferris Beuller:

imagesferris-quote_small

Tuesday, July 20, 2010

Persona 3.0

So often in the digital era, we discuss how virtual environment technology is changing the world around us: how virtual environments and social media are the true pinnacle.


Less often discussed, however, is how the technology is changing us.


When I first began to write this, I didn't have a clear understanding of how I would begin, or really how I wanted to convey what I was about to say to the world. After a few false starts, and some rewording, I decided that it would be best to frame this in a current tense format in order that I can give you a better insight as to my own understanding of the future.


It isn't that I do not believe that social media, or virtual environments are worthwhile to engage. It's simply that I know it will not be the herald of the future that companies wish to make it out to be. Like everything before it, social media and virtual environments are simply a digital evolution to something greater. They serve today to condition us and prepare us for a future most have yet to contemplate.


This is the dawn of the Age of Personas.


Surely you have a Facebook account, or Twitter. If not, then I can assure you that if you are reading this, then you subscribe to a virtual environment or other social media network. These are examples of Web 2.0 and maybe Web 3.0.


Social Media in itself is an interesting concept, and succinctly frames the evolution of our Persona mentality, giving rise to a human powered livestream network of details and information, datamined by software and sold to the highest bidder as metrics so that those services may in turn target you for advertising. Surely even Facebook has a method to make money, and your personal information is that very manner.


This isn't alarming, and really shouldn't be. I know there are plenty of privacy concerns to be had as to what is being done with the massive storehouse of information you are putting out, but to be honest that doesn't actually matter in the long run.


We're being conditioned.


With an accelerating returns curve of technology, we are completely helpless in the digital age without the aide of this technology and the algorithms (the same which monitor our habits and do metrics) to sort our lives for us and give us insight in a manner by which we wouldn't have without it. In a manner of speaking, you can say that we no longer live in a digital age, or even a virtual age, but instead we are beginning to evolve into an augmented age.


This brings to mind technologies in their infancy such as Augmented Reality, whereby we show our webcams some image or symbol and it superimposes some sort of digital content we can manipulate on-screen. But I assure you, this is just the beginning of our evolution in the digital age. Augmented Reality is the new buzz word, along side social media and virtual environments, but it has yet to occur to anyone (not on a wide scale) that these three aspects of our digital lives are merely three components to the real end-goal.


Gone are the days of virtual environments (however much we continue to tout them as the way of the future), and social media is a toy in comparison. Entire industries are springing up to utilize virtual environments like SecondLife for business, pleasure, marketing, you name it. While on the flip-side we see how things are rapidly expanding in the social media universe of twitter, Facebook, and others. Augmented reality, however is currently in the infancy stage whereby it is seen as just a gimmick, much like we believe 3D Television is a gimmick (again, however much it is touted or pushed upon us).


But there is a difference.


Social media in and of itself is not the end-all solution, but it is playing a decidedly large part in how we behave and creating the concept of Personas in our digital world. We can be anyone and anything within these digital spaces, social media, virtual environments, and further.


We are this conglomeration of multiple online identities, and we often act in very contrasting manners within each "avatar". We log into SecondLife as an avatar persona, and we tend to have "Alts" or alternate accounts to allow us to further explore more personas. In the social media aspect, we may have a Facebook account, twitter account, blog, and half a dozen other connections for just as many purposes.


We are living as a multitasking culture of split personalities, and with increasing ability to be omnipresent and very close to omniscient. The future is not in virtual environments, nor is it in social media, nor should we make a claim with augmented reality. On the same note, however, we should not discount these technologies either, because they are a crucial part of the future.


But only when they evolve and finally combine.


Some see virtual environments as a stake in the future of the Internet and Web, and if we listen to Linden Lab then the future is how to successfully integrate SecondLife into social networking aspects and even the web itself to create some sort of all-encompassing platform of the future. Others swear by the current social media application, and others still will stake their reputation on the power of Cloud Computing.


All of those people would be very wrong about the future.


The future isn't about any single aspect of our current culture today, it is a combination of all of them in what can only be described as not Augmented Reality or Virtual Reality. No, not even Social Media or Cloud Computing can encompass what the future will be about.


The future... is about something bigger than the sum of its parts. Instead it will be about Hyper Reality. It's when the virtual environment becomes a part of our reality, when augmented reality becomes seamless and without markers, it's when information is available about anything, anyone, and anywhere without asking.


It's when the virtual world merges with the real world.


We're only seeing the beginning of this evolution today. But what if your real life and your virtual life were combined? What if the SecondLife grid were to be overlaid onto reality? What if your virtual inventory were available digitally in an augmented reality space which was laid out via grid blocks of GPS cells in actual reality?


Combine that Hyper Reality space with social networking aspects today, and you can see how our split personalities will be ever popular in the future. When virtual worlds, social networking/media, and augmented reality merge into one seamless space and become part of our actual reality, that is where the future is at.


We'll be omnipresent in a manner of speaking, with always on internet access through wireless access points covering every city, and our ability to "exist" in multiple places at once. We'll be omniscient in a manner of speaking through that same connection, and our hyper reality. The real question is whether we'll be omnipotent as well?


To answer that, we would have to better define omnipotence. I'd say it would be the power to change all aspects of our reality at will, and to be honest, a Hyper Reality would give us that power (if nothing more than virtually). But then, by that point, the question will be if virtual reality has any meaning any longer. By that point, virtual reality and actual reality will have merged into Hyper Reality and we'll not distinguish between the two, other than possibly denoting that "all virtual" environments such as SecondLife are a different space than "all real" environments, while Hyper Real environments would be the preferred experience of Hybrid Reality.


What we're looking at here is the very real possibility that we'll attain a singularity.


I know this sounds like science fiction, but thirty years ago when companies were talking about video phones (and they fell flat), who would have guessed that they were actually right, but were unable to foresee how it would be implemented on a wide scale? We use video phones all the time now, in the form of Skype or a similar service.


The computer and Internet have changed quite a bit of our habits to start. Where once it was just a fad, it is now indispensable to society. Some countries even have made Internet access a basic human right.


Who would have guessed this thirty years ago?


So I tell you today, the virtual environment is not the holy grail, nor is social media, nor is augmented reality. Instead be glad you live in the dawning of the age of Personas, and the evolution of something truly magnificent.


Whether you are an alt in SecondLife, are "married" in the digital world, or have hundreds of "friends" on a social network. Whether you believe all of your twitter followers are truly relevant to your interests. The concept of "location" has definitely been altered. The idea of "self" is irrevocably different. And soon, the idea of what constitutes "reality" will forever be changed.


The catalyst for Hyper Reality exists in today's components.


One part 3D Camera (Kinect), One part GPS, One part Compass, One part Gyroscope. Add in sufficient computation and a blanket Wi-Fi, and throw in a connection to SecondLife grid to handle the back end. Toss in a dash of social media networks and Web access, and you have a recipe for the future of our singularity.


Welcome to Hyper Reality.


Persona 3.0