Tuesday, January 25, 2011

Tutorial : How to survive your first night in Minecraft.


 Just started off in a new world.
 First thing you need to do is to find a tree. Then punch it until it gives you it's wood.
 Then make that wood into wooden planks.

To make a crafting bench.
 Now we need to find some coal/ stone. It is usually found in caves or by mountain sides.


 To mine this, we need a pickaxe. First we need to make a wooden pick. Make sticks then use planks to manufacture it into a pick.
After you make the pickaxe, mine the coal and make it into torches shown below. 
 Oh no! Night has come. Watch out, the monsters come out at night such as zombies, skeletons and creepers.



 If you want to make a wooden door, go ahead. it allows you to get in and out of your building safely.
 I made a stone sword because I play on Hard and I need it to fend away creatures. I recommend one.

 Here I make chests. You can store items in them.
 My house from the inside.
My house facing the entrance. (Also, a zombie.)
 My house from the front.
My house facing the side. The house is 7 long by 7 wide and three high, with a raised middle section for the roof. I hope you enjoyed this, and survived your night.

Update 4 on Cornell Box Pong

Here is the latest animation. I've made the reflecting sphere in the background bigger, so you can clearly see the Pong ball bouncing its way through the scene. Still a simulation, animation consists of 28 frames (3 seconds/frame rendertime on a Geforce 8600 GT M).



And 2 youtube videos:

http://www.youtube.com/watch?v=Ze1U8X4Awuc
http://www.youtube.com/watch?v=rCqXd6bAw0k

Download scene (needs tokaspt to run)

The benefits of real-time path tracing in this scene are obvious and impossible or very difficult to achieve with rasterization based techniques:

- refraction in the glass sphere in front
- reflection on curved surfaces
- diffuse interreflection, showing color bleeding on the background spheres and on the Pong ball
- soft shadows behind the background spheres and under the Pong ball when touching the ground
- true ambient occlusion (no fakes as used by SSAO, or the much better quality AOV) when the balls approach ceiling or floor
- indirect lighting (ceiling, parts of the back wall in shadow)
- anti-aliasing (multiple stochastic samples per pixel)

Now I want to focus on getting the game code ready.

Update: I've made the room higher and all the walls, celing and floor are now convex, which should simplify the collision detection:

1 day with the Denon

Hey,
Its been one day with the Denon AH-D510 headphones. My thoughts are : It's awesome. Very comfortable. Good bass and sound quality. Nice accessories. Best part, it's works with my iPod ! (Unlike me previous headset, MS lifechat which was USB). The acoustics are very impressive, and the maximum volume is mindblowing.


These were the Pros, now, the Cons

The most disappointing thing, is that DENON does not give a carrying pouch ! Ouch ! Even Skullcandy does. It is really hard to actually judge this, but, if the volume is high, the sound WILL LEAK. That's a big pain, but, it's also justified.

Actually, in one day, it's really hard to find the Pros and Cons,

For 1 day, this was a mindblowing experience.

Thanks,
Tutorialconr