Monday, February 28, 2011
Single Player Commands is back! Woooo
In the mean time, if you guys are wanting some adventure map action, I HIGHLY recommend this one:
Gourd Avenger (Adventure Map) [By Akito12345]
The puzzles and scenery are very creative and the story is excellent as well. He's already got a sequel up so you'll have plenty of game time! Give them a shot, you won't be disapointed.
Doom 3 path traced with OptiX
Sunday, February 27, 2011
Video Time!
http://www.youtube.com/watch?v=2AIt9iNVDhA
Saturday, February 26, 2011
Redstone Guide: New redstone repeater blocks, and a improve Zelda tune setup
And to forget to check out/subscribe to my YouTube channel. More vids to come!
Friday, February 25, 2011
LuxRender releases LuxMark 1.0, an OpenCL based path tracing benchmark for GPU and/or CPU
Constructions de folie sur un serveur
En un peux moins de deux mois il est possible de créer des choses superbes sur Minecraft. La preuve avec ce serveur multi-joueurs qui envoie du lourd !
Découvrez la Map ICI.
New intro and outro
They seem pretty good.
I hope you all like it.
Tutorialconr.
Thursday, February 24, 2011
Slow goings...
Let's hope for a quick update!
PS, This is in no way directed at the mod creators. I don't expect all mods developed freely by the community to be 100% working on patch day. Thank you all for your tireless efforts to make MineCraft more enjoyable!
Hungry?
The kitchen! 6 stoves and 2 crafting tables on the left, and 3 large chests on the right to store food in. |
My "VIP" booth, for a large crowd. |
Smaller table for a smaller group. |
A view of the left side of the restaurant. The "flower" pot was made by surrounding a dirt block with two wooden stairs. I thought it made a nice touch. |
The outside view. I made the little breezeway area the same way I made the lanterns too, using the dirt method to stack the fence posts. |
Oh yes, and here is the menu and the entrance to the kitchen. |
Grizwald and the Curse Pyramid - Complete walkthrough (Part 4)
Some ideas for Tokap
"AntiPlanet2 - indie game with real time ray tracing 3D engine which only does spheres. It has multi core and CUDA versions. The game is "doom"-style 3D shooter. The sperical graphics design is inspired by abstractionism and cubism genres of fine arts. Program download page www.virtualray.ru/eng/download.htmlNight-time scene. Video was rendered in 1920x1200 resolution, system Core Duo 1860 + GeForceGTX 280"
Wednesday, February 23, 2011
Town Update!
Flower beds in the back of each house! |
As you can see, each house looks identical, only different colors and different paintings. They're pretty simple, but that's because they're just serving as extra bed spots for visitors at the moment. I really like the blue beds that the new Gerudoku pack has. I just hope eventually beds will be available in different colors! Well, it's time to get back to work. I just wanted to give you guys a few picture updates of the work that's coming along in my town!
Oh, and as promised, here is a picture of a couple of lanterns I have put up, so you can see the finished product.
Keeps your area creeper free! |
Minecraft Beta 1.3
La nouvelle version de Minecraft est disponible depuis hier. Voici les nouveautés qui l'accompagnent :
- Nouveau système de lumière/ombres dans les options graphiques.
- Possibilité de crafter des lits. Dormir dans un lit permet de passer directement au matin.
- Possibilité de crafter des demi-blocs
- Ajout du Repeater/Delayer en Redstone
- Correction de quelques bugs
Et plein d'autres nouveautés à découvrir !
Beds Beds Beds
Tuesday, February 22, 2011
Voxel based global illumination video
Grizwald and the Curse Pyramid - Complete walkthorugh (Part 3)
Minecraft Beta 1.3
* Implemented a new lighting engine with the help of MrMessiahs (can be turned off)
* Changed the options around, added a new “Graphics options” button
* Added beds. If all players in a map sleeps in a bed during night, the game immediately skips until morning
* Added three new half-size blocks
* Added Delay/Repeater redstone dust blocks
* Added whitelisting to the server. To use, enter “whitelist” where cmd is “on”, “off”, “add ”, “remove ”, “list” or “reload”
* New save file format, old maps need to be converted (that might take a while..)
* It’s now possible to have more than five save slots, and to rename saves
* Scrollbars in both the texture pack list, and in the map selection screen
* Replaced the Mojang splash image to reflect the new logo colors
* .. and a bunch of bug fixes and tweaks!
AHH!
Now for the reason you guys read this. MINECRAFT. Well, as you know, I've been working on this witch tower project that I've been really excited about. And I was, until I started building last night and figured out that the clouds go straight through one of the stories of my tower. Still unsure about what I'm going to do about that. May just end up finding some more sulphur and blowing up the whole thing. Yeah, I'm pretty bummed about it. I've just left it alone for now and continued working on the town, which is really starting to look nice. I put in a lot of sidewalk/road area, and started building lanterns to light up the roads. The lantern look is one I stole from Sammy, and I think it looks really nice. To make a lantern like the ones we make, you need the following:
- 5 fence pieces
- a block of some kind to put torches on
- 3 torches
- something to build "up" with (I use dirt, it's the cheapest and easiest to find around my area)
1.3 Update is here!
To update, simply launch minecraft it should do it automatically. The recipe for the bed is 3 cloth on top of 3 wood planks.
Here is a list of what else was updated, according to Notch's tumblr:
* Implemented a new lighting engine with the help of MrMessiahs (can be turned off)
* Changed the options around, added a new “Graphics options” button
* Added beds. If all players in a map sleeps in a bed during night, the game immediately skips until morning
* Added three new half-size blocks
* Added Delay/Repeater redstone dust blocks
* Added whitelisting to the server. To use, enter “whitelist
* New save file format, old maps need to be converted (that might take a while..)
* It’s now possible to have more than five save slots, and to rename saves
* Scrollbars in both the texture pack list, and in the map selection screen
* Replaced the Mojang splash image to reflect the new logo colors
* .. and a bunch of bug fixes and tweaks!
If I have time, I'll try and post a video of some of the new stuff. So exciting!
New Launcher
Video of Caustic Graphics at Imagination Technologies stand
It doesn't look like Caustic Graphics has anything compelling to show yet. Maybe they shouldn't show anything before they have a working sample of the Caustic Two card. In fact, it's starting to look more and more like the Larrabee debacle: pathetic real-time raytracing demos on phony, unmarketable hardware.
Dead Minecraft : le remake de Dead Island
Sunday, February 20, 2011
Straight From The World of Notch - Our office is cold during the winter
Seriously. The radiators are tiny, and the rooms are huge. I think the landlord turns down the heat during the weekends as well.. I stopped by yesterday to get some bonus work done in between the two trips (I was in Mexico one week ago, and we’re going to GDC in one week followed by a short stop in Vegas).
Most of the work I got done last week was with the new launcher, and it’s almost done now! Here’s a mostly complete summary of the changes:* Newly designed window looks slightly prettier, and also has a nice big space to load an HTML page showing the updates in the latest patch
* If there’s a new update, the launcher asks if you wish to update. You can choose between “Not yet” and “Yes”.
* The launcher only downloads modified files
* Logging in is done over https, preventing sniffing (we even double check the certificate)
* Downloaded files are checksummed, making sure the correct file was received
* You can force a full re-download of all game files in case you suspect your local files are corrupt
* There’s a handy link to go directly to the game install folderWe have a couple of bugs left to fix, and we’re going to try adding the ability to choose what dir to save/load levels from. Playing against your dropbox dir might be fun. Once all that is done, it’ll get released!
While I was away, Jens’s been working on 1.3, which we’re aiming at releasing sometime early/mid-week next week. I’ve forgotten all the new stuff in there (it’s sunday, ok?), but my favorite two are the redstone delay/repeater blocks and the beds. We’re hoping to be able to make the beds feature complete before GDC, but it’s more important to get the 1.3 update out, so some of the functionality might be missing for a week or two.
In other news, all the lights are on here. I tried playing Amnesia, but it turns out I’m a coward. If you’re reading this, Frictional; AMAZING JOB! I’ve never been this scared in a game, ever.
House Update!
Main Hallway in my spawn base
"Living" room. Will put bed in when Notch adds them.
Kitchen
Entry Way to the Branch Mine
Finished farm
Finished Reed Farm
Two tier storage room
Forge
My castle I am working on. Not near done.
Saturday, February 19, 2011
Grizwald and the Curse Pyramid - Complete walkthrough (Part 1)
Headless HTML page rendering with phantomjs
What is phantomjs?
phantomjs is a headless browser which can render HTML pages into images. It uses a Webkit rendering engine. That's cool because the generated page images aren't missing any dynamically loaded javascript stuff. Event flash movies are shown as expected.
Building phantomjs
The phantomjs homepage contains some very useful hints about getting and building phantomjs. Read the comments at the end of the build instructions page if something doesn't work out for you. There are many useful hints.
Rendering my first page
phantomjs is controlled using javascript commands. You can launch your phantomjs javascript files from the commandline:
$ phantomjs myScript.js
phantomjs calls your script every time after a page is loaded. To react in different ways on different pages you have to track your current "state". You can persist your script's state in the var phantom.state
. phantomjs restores the value of phantom.state
even after another page is loaded. Other javascript variables disappear after loading a new page. Initially the state is empty.
To load a page call phantom.open(url)
. phantomjs will load the page below the specified URL and execute your script after the page's DOM is loaded.
The (in my opinion) coolest function is phantom.render(path)
. phantomjs will save a "screenshot" of your current page to the specified path on your hard drive. The path's file extension defines the image file format. Your viewport's size can be defined by setting phantom.viewportSize
.
After you're done with your phantom things you have to call phantom.exit(returnCode)
to quit. The returnCode is passed as status to the parent process.
Now putting all that functions together in a script gives us the following:
if(phantom.state.length === 0){
phantom.state = '0_home';
phantom.open('http://www.mini.de');
}
else if(phantom.state === '0_home'){
phantom.viewportSize = {width: 800, height: 600};
phantom.sleep(2000);
phantom.render('home.png');
phantom.exit(0);
}
The result after executing the script is a screenshot of www.mini.de in a file named 'home.png'. The image will show the main stage with a flash movie and a footer with three dynamically loaded HTML fragments. You can see the result below:
Clicking links
"Clicking links" like a humanoid user is simulated by firing mouse click events. The following listing defines the clickElement(id)
function which can be used to "click" elements. This allows us to execute simple page flows.
function clickElement(id){
var a = document.getElementById(id);
var e = document.createEvent('MouseEvents');
e.initMouseEvent('click', true, true, window, 0, 0, 0, 0, 0, false, false, false, false, 0, null);
a.dispatchEvent(e);
}
if(phantom.state.length !== 0){
// save screenshot for every page / state
phantom.viewportSize = {width: 800, height: 600};
phantom.sleep(2000);
phantom.render('screen_' + phantom.state + '.png');
}
if(phantom.state.length === 0){
phantom.state = '0_home';
phantom.open('http://www.mini.de');
}
else if(phantom.state === '0_home'){
phantom.state = '1_config';
clickElement('quicklink_id1');
}
else if(phantom.state === '1_config'){
phantom.exit();
}
The script will load the URL http://www.mini.de which is the home page. After loading the home page the element with the ID 'quicklink_id1' will be target of a click event. The element with the ID 'quicklink_id1' should be the 'MINI KONFIGURATOR' link in the footer.
Asserting stuff
Within phantomjs scripts you can access you page's DOM, the global javascript variables and global javascript functions. This enables us to do some kind of unit testing.
I'm extending the listing once more:
function clickElement(id){ ... }
function fail(msg){
console.log(msg);
phantom.exit(1);
}
function assert(condition, msg){
if(condition){
return;
}
fail(msg);
}
if(phantom.state.length !== 0){
phantom.viewportSize = {width: 800, height: 600};
phantom.sleep(2000);
phantom.render('screen_' + phantom.state + '.png');
}
if(phantom.state.length === 0){
phantom.state = '0_home';
phantom.open('http://www.mini.de');
}
else if(phantom.state === '0_home'){
phantom.state = '1_config';
clickElement('quicklink_id1');
}
else if(phantom.state === '1_config'){
assert(document.getElementById('cake'), 'I am missing the cake!');
phantom.exit();
}
Check this out: phantomjs returns a status code of 1 when the assertion fails. This can be used to do some custom post processing in the shell:
$ phantomjs myScript.js && echo 'Test successful' || echo 'Test failed'
Further information
For further information see the following pages. They are sorted by what I think is important.
Friday, February 18, 2011
MineCraft update coming this Tuesday!
It's confirmed that one of the new craft-able items added will be a bed. However this won't just be for cosmetic purposes. Ever wish it was daylight so you could make a quick run over to your garden for more wheat? Ever wish that stupid gold clock would turn just a little bit faster so you could get back to exploring? Well the bed does just that. Right-click on it and you will sleep through the night, making it instantly day time :)
There are other things that will (hopefully) be included in the update, but what I'm rooting for is this:
This Redstone repeater would make traps/music setups SO much smaller and easier to work with. Cross you fingers guys, we will find out on Tuesday!
How to get more views on your website : Send Google Crawlers
If you do what I am going to tell you, you'll see a really big change, and it's free. Best of all, it's Google.
Go to this site,
http://google.com/addurl
And 'Add your URL' !
Enjoy !
Tutorialconr.